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  #91  
Old August 6th, 2008, 07:34 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

PS my first version of this mod.. just to get others into this since I didn't start this thread but I damn sure need more help getting this somewhere

It uses part of the mods that put all nations in MA.. use LA for the space nations (only 2)

I actually didn't get it to work and somehow my dominions make me need to restart the comp after I quit it once per comp session (is something of last week, no idea why)

I think it's fixed now and will work though

TRY IT!!!

I need to remove indies from water provinces though.. any idea how to do that?
Attached Files
File Type: zip 631664-Dominions 3000 version 0.0001.zip (3.00 MB, 81 views)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #92  
Old August 6th, 2008, 07:44 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

ow yes I shamelessly used sprites made by others for this with only very minimal changes ... but that was allowed for those unit sprites freeeware
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #93  
Old August 6th, 2008, 08:03 PM
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Default Re: Dominions 3000 (tentative name)

It says that I need spacemap.rgb to use the map.

Just wondering, where can I find this spacemap.rgb?

Edit: Just realized it was in the download. I put the downloads in the wrong place, I guess I missed spacemap.rgb. D'oh.

Edit again: I started in a space province, because no provinces have any terrains attached. Is this intentional?

Third edit!: I couldn't open the recruitment screen because the Freighter unit or somesuch wasn't found.
  #94  
Old August 7th, 2008, 01:36 AM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

ah well I'll correct that later then

in my attempts so far I didn't start in a space prov.. I tagged most of them as sea though.. which one did I forget?

I edited the freighter thingie.. upload again and try it now

no time to test it myself no since I need to get to my work
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #95  
Old August 7th, 2008, 08:09 AM
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Default Re: Dominions 3000 (tentative name)

I just got the error again. It's

myloadmalloc: can't open ./mods/./Ulm in space/2622_Ulm_Freighter_1.tga

I think it's less about the unit and more about the sprite. Maybe you should just copy the Transport sprite?
  #96  
Old August 7th, 2008, 03:30 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

which province was not good I can work on it a bit now
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #97  
Old August 7th, 2008, 03:40 PM
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Default Re: Dominions 3000 (tentative name)

I just added some more sprites to the other thread, they should all be done by today.
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  #98  
Old August 7th, 2008, 05:24 PM
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Default Re: Dominions 3000 (tentative name)

Quote:
Aezeal said:
which province was not good I can work on it a bit now
I checked again, and the second time I used the map everything seems fine. I still can't open the recruitment without getting an error, but otherwise, everything's fine.
  #99  
Old August 7th, 2008, 06:27 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

mine works fine now
I'll create a new thread for it though.. it'll be a bit lost here
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #100  
Old August 7th, 2008, 10:22 PM
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Default Re: Dominions 3000 (tentative name)

I just finished what could be considered "Neoclidia Beta". It has a pretender, magic sites, enough units and commanders to be usable, and, well, not much more. I rushed a bit to get it to a point where it could be used for Aezeal's mod, so no summons yet (though you do have the priests and magi). I'd post this in Aezeal's thread for his map, but Aezeal's mod is still fun despite being somewhat incomplete, by the way, in my opinion (BTWIMO?). Great work on the graphics, HoneyBadger.

I also made a few new units, so Honeybadger's quite large list of "Sprites To Do For Darkwind" is now even larger (I don't mean to put such a load on you!):

#name "Elder One" (the Pretender God)
#descr "The Elder One is an Old One who refused to sleep. After aeons of wandering, the Elder One found Neoclidia and steered it towards awakening his brethren. Now, the Elder One plans to conquer the galaxy again, and make it as it was in the old times before lesser beings existed.
#size 4
#eyes 12
#weapon "Mindblast"
#weapon "Strange Claw"
#weapon "Strange Claw"

#name "Shoggoth" (the trampler)
#descr "Shoggoths are constructs, built for menial labor and endowed with a simple mind. They are composed of a half-solid, half-liquid goo which is hard to penetrate and can crush objects easily. They can be converted to warfare when the need arises."
#blind
#weapon "fist"

#name "War Shoggoth" (the better trampler)
#descr "Shoggoths are constructs, built for menial labor and endowed with a simple mind. They are composed of a half-solid, half-liquid goo which is hard to penetrate and can crush objects easily. War Shoggoths are trained from creation to be a powerful asset in battle. They are faster, larger and stronger than a typical Shoggoth."
#blind
#weapon "fist"

#name "Deep One Captain"
#descr "Deep Ones who show promise as soldiers and are also capable of leading warriors become Deep One Captains. Captains are the most valued of the Neoclidian army, and are thus heavily protected. Deep Ones are fish people ruled by nobility who also act as priests of the Great old Ones. Because Yithians are fragile, only Deep Ones and mindless constructs are part of the Neoclidian army."
#weapon "Lasergun"
#weapon "Lightsword"
#armor "Heavy Armorsuit"
#armor "Advanced Helmet"

#newmonster 2213
#name "Neoclidian Warship"
#descr "A Neoclidian Warship fitted for commanding duties.Though the ship is not very large as ships go, it is still quite large compared to most living beings."
#size 5
#weapon "Anti-Ship Cannons"
#armor "Ship Plating"
Attached Files
File Type: txt 631937-Neoclidia, Great Old Ones.txt (12.5 KB, 115 views)
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