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  #41  
Old July 18th, 2008, 03:38 PM
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Default Re: Fear mechanics

Only one rout check each turn IIRC
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  #42  
Old July 19th, 2008, 11:53 AM
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Default Re: Fear mechanics

Quote:
Sombre said:
There doesn't seem to be agreement regarding what 'pretender style morale' actually does/means.
By "pretender style morale" I just mean what a pretender or prophet's morale is set to when they are designated as such. I don't think it gives any special bonuses beyond just being really hard to break.
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  #43  
Old August 7th, 2008, 12:10 AM

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Default Re: Fear mechanics

Quote:
Kristoffer O said:
I'm starting to think that you should not trust what I'm saying, so I'll say some more to confuse matters further

- Moral loss might have replaced the fear bonus
- Morale loss (and gain from standards) gets halved each round.
- Morale regain will only affect those not in melee.

Neither of these comes from trusted sources, they come from me.
JK is on vacation playing golf or something, so he can't shed light on matters
It turns out that morale regain can affect those in melee after all. See the final arena battle in the attached. At one point the Van's morale goes from 12 back up to 16, just before he dies.

-Max
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File Type: zip 631732-Dawn.zip (103.9 KB, 138 views)
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  #44  
Old August 7th, 2008, 12:15 AM

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Default Re: Fear mechanics

I'm not sure if you need a copy of my active mods in order to run that. Just in case, here's my mods directory.

-Max
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File Type: zip 631733-mods.zip (409.3 KB, 127 views)
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  #45  
Old August 7th, 2008, 12:30 AM

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Default Re: Fear mechanics

A couple of other fear-related findings:

1.) I verified Sombre's statement. Modding morale to 99 does not make units go berserk. It does, however, make them behave strangely (cast Ironskin graphic on themselves every turn while not actually casting the spell) and then eat up all your computer memory on Vista. Conclusion: don't mod morale to 99.

2.) Morale 30 is (virtually?) immune to Fear. A small squad of Ditanu (4 + 1 Malik) fought defeated 200 Hydras where Iron Warrior'ed Umbrals would invariable route (even without taking any damage). The Ditanu's morale never dropped below 30 that I saw. Either Fear just doesn't work against Morale 30 units, or the Morale drop is an opposed roll vs. Morale.

-Max
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  #46  
Old August 7th, 2008, 05:12 PM
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Default Re: Fear mechanics

Quote:
Kristoffer O said:


It is 12 random squares close to the fear inspiring one, not necessarily the squares surrounding him.

It might distribute lik this (X=targeted square, M=monster)

OXOOO
XXXXO
XXMXX
OOXOO
OOXOO

I think it targets a square, and if that one is already targeted it tries to target a random neigbopring square of the first attempted square
I use the Prince of Death quite frequently, and have often puzzled over the odd pattern of morale reduction. How come this one guy up close is unaffected but a whole square three ranks back is terrified? This explanation squares completely with my observations.
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  #47  
Old August 7th, 2008, 07:50 PM

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Default Re: Fear mechanics

Yeah, it's the same as how Blessing, Legions of Steel, etc. can sometimes miss guys in the middle. I once had an H2 caster trying to bless himself miss three times in a row!

-Max
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  #48  
Old August 7th, 2008, 08:20 PM

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Default Re: Fear mechanics

hmmm...

if that's how blessing works...

than i wonder if the rabbis ever miss some of the salt? you may buy some kosher salt, only to realize it wasn't actually kosher due to the priest missing. oh how they would snicker at you in heaven.

maybe they're H3 priests, and just divine bless the whole... salt factory.

EDIT: hehe. actually, i don't think kosher salt is even blessed. i think it is called that for some other reason; so bad example.
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  #49  
Old August 7th, 2008, 08:23 PM
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Default Re: Fear mechanics

I always though "Kosher" meant the salt was slaughtered humanely.

Learn something every day, I guess.
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  #50  
Old August 8th, 2008, 02:29 AM
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Default Re: Fear mechanics

Poor salt. Killed so inhumanely
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