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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #101  
Old August 8th, 2008, 08:17 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

OK here the first space map to fit with the Dominions 3000 idea and a mod file to start playing with it as my Galactic Ulm race vs the same race (called Galactic Ulm Rebels)

V 0.20 is out now and as of this version I consider it an actual playable nation

Ulm now has several troops including: marines, close-combat specialist, heavy troopers and artillery troopers and even a fighter (spaceship)

It also has a range of commanders and mages

Try it!!!!

In the future more units will be added, and summons etc!!!

play is and plz give feedback on what is important

Things I've thought:
with more ranged combat
- airbless will be much better
- airshield should be higher research and more enc.
- all spells influencing ranged combat should be more expensive (arrowfend, fire arrows)

anyone able to mod these spells and put the .dm lines in here can expect them to be used in my mod ASAP
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
  #102  
Old August 12th, 2008, 01:10 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

I've thought of an ideal nation for a space race from myths of our time:
The ousters of the hyperion/endymion saga by Dan simmons

They are perfect to be the "nature" race in space

all sorts of wierd liveforms, men adapted to life and fly in space, treeships

they have it all!!!

Good books to read too !!


THE SHRIKE AS LEVEL 9 summon !!!
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #103  
Old August 12th, 2008, 05:19 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

I've encountered a big problem for dom 3000.

I can't think if a way to get around no ranged combat in water... which means spaceships can only bump against eachother..
my spacemarines walk upto the enemy in water (and then get slaughetered)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #104  
Old August 12th, 2008, 05:26 PM

llamabeast llamabeast is offline
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Default Re: Dominions 3000 (tentative name)

It can't be true that there's no ranged combat in water I think, because illithids can still use their mind blasts.
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  #105  
Old August 12th, 2008, 05:29 PM

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Default Re: Dominions 3000 (tentative name)

Ah, just read your posts on the Mytheology thread. More complicated than I thought then.
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  #106  
Old August 12th, 2008, 05:30 PM

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Default Re: Dominions 3000 (tentative name)

yes there are a few weapons, but in the UOR there seems no way to copystats weapons and then edit them. just to select them and edit them

as far as I can see from reading UOR the only thing you could do is select and edit those weapons which have it and then change them.. but since I already need a lot of them there will never be enough.

Am I missing something?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #107  
Old August 12th, 2008, 05:31 PM

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Default Re: Dominions 3000 (tentative name)

I recommend adding a post to the mod wishlist for a #worksunderwater tag. JK's been adding a lot of tags lately.

No idea whether you're missing something sorry, haven't played around in this area.
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  #108  
Old August 12th, 2008, 05:53 PM

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Default Re: Dominions 3000 (tentative name)

yeah the tag seems to exist so it would be great if we could mod it into weapons!!
Can you also ask a command to change/create poptypes and to give us options to select which poptype is used where
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #109  
Old August 12th, 2008, 06:06 PM
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Default Re: Dominions 3000 (tentative name)

sorry I'm late to this thread. Here are some thoughts.... I made a star trek mod of an old Dominions-esque game called Warlords years ago, and what helped the map problem was.... STARGATES! Dominions 3 maps can make links between ANY two provinces on a map, not just contiguous ones. So, you could fill the map with systems and a limited number of gates.

two -- Torpedoes! Create a unit (ship) that #summons or #makemonsters units with no defense or protection, berserk, fast moving and flying (which does work underwater if you set it up right), and with the "blood vengeance" trait. banzai!

There is also a way to set up a battlefield spell to summon monsters to the field randomly around the battle area. I've got it in my notes somewhere, you can bitmask it.

Lasers - probably have to be set up as spells to get the "underwater" distancing right....

Is there a way I wonder to edit the battlefield animations? probably not in the mod manuals, but if you had the right tools I bet it could be kludged.

And now for crazy talk... why not flip-flop the land-air thing? if you made land=space, that would open up your space combat, and make ground combat more limited, which seems to me more the focus of the mod. the aquatic / amphibian / air breathing limitations could probably be made to work both ways.

An interesting effort.
  #110  
Old August 12th, 2008, 06:17 PM
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Default Re: Dominions 3000 (tentative name)

The "flip-flop" idea is brilliant, Psientist.
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