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  #41  
Old August 18th, 2008, 11:56 AM
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Default Re: No MA C'tis guides :(

The Lizard King is a rather hardy unit for an H3. Their protection is only 5 (all from natural protection) but their hp is 17. That's more then enough to withstand your average stray arrow. As the description reads, they are bred as warriors and so their stat line is rather good for a size 2 creature. Plus, unlike your average H3, they are not old.
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  #42  
Old August 21st, 2008, 03:38 PM

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Default Re: No MA C'tis guides :(

Everybody's talking about how good Sirrushes are, they're not.
They cost too much 10 astral, and although they are sacred, I don't think it's particularly smart to make a bless simply for them.
Summoning Golems is much better, they can make killer SC, and can teleport in/out.
I find MA C'tis good, people rarely chose to attack you because of your miasma dominion, an it does make it a little harder to use indie mages, but you just keep them in enemy dominion, and by the time you get the chalice It doesn't really matter.
No point going in blood since you can have a tartarian factory, and in my opinion something you have to do is have strong astral pretender for nexus, wish, since you can forge clams like crazy with marshmasters.

Oh, by the way, any suggestions for end game strategy?
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  #43  
Old August 21st, 2008, 06:03 PM
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Default Re: No MA C'tis guides :(

Quote:
Originally Posted by Executor View Post
Everybody's talking about how good Sirrushes are, they're not.
They cost too much 10 astral, and although they are sacred, I don't think it's particularly smart to make a bless simply for them.
Summoning Golems is much better, they can make killer SC, and can teleport in/out.
I find MA C'tis good, people rarely chose to attack you because of your miasma dominion, an it does make it a little harder to use indie mages, but you just keep them in enemy dominion, and by the time you get the chalice It doesn't really matter.
No point going in blood since you can have a tartarian factory, and in my opinion something you have to do is have strong astral pretender for nexus, wish, since you can forge clams like crazy with marshmasters.

Oh, by the way, any suggestions for end game strategy?

Because you don't natively get -ANY- access to Earth whatsoever. Golems may be better, but so are Lords of Creation. I'm not sure it's fair to portray people's description of Sirrush as "useful", as them saying they are "so good". They're alright, something you can make use of in some situations, with what is already available nationally. For golems, you have to have an E/S pretender, or you can fuggedaboudit.
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