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  #121  
Old August 21st, 2008, 03:24 PM
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Default Re: Dominions 3000 (tentative name)

I noticed that the d3k map/mod didn't have a banner, so I created one.

Devs, can I state for the record that it's silly for the game to require targa images for some modding purposes, but the forum won't let us upload targa files (.tga)?
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  #122  
Old August 21st, 2008, 03:33 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

thx Ã*t'll be in the next version (and for those interested: so will nautiloid Illithid ships (from spelljammer) (unless they are already in, can't remember) and Elder brains (think dune navigators)

and some banners, thanks to Zepaths cus they are from Sns 3
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #123  
Old August 21st, 2008, 03:36 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

so you dl'd it any feedback btw?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #124  
Old August 21st, 2008, 04:11 PM
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Default Re: Dominions 3000 (tentative name)

No feedback yet - tried to set it up, but it lacked a readme, and I didn't see which nations I was supposed to use (I picked MA ulm vs Ryleh, but it didn't look right). I haven't had the time to look at the forums or try again. I realize this is all my stupids, it's probably obvious, but haven't really had time to check it out yet.
  #125  
Old August 21st, 2008, 04:38 PM
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Default Re: Dominions 3000 (tentative name)

Aezeal-you deserve a lot of thanks and credit too, for keeping this project going!

Because of you, it's actually seen the light of day, where a lot of ideas haven't.
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  #126  
Old August 21st, 2008, 05:21 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

Well no thanks, the idea was nice and when I found those first sprites I could lend I just couldn't stop myself

PS Psientist: I copied the all nations mod or whatever to place all nations in MA so I didn't hav problems with them.

The NEW nations (the one the mod is about) are in LA (now very very late age )

I'll upload a new version 0.41 (not that much news) and you can play r'lyeh and ulm (jomon is waiting for filling forget them)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #127  
Old August 21st, 2008, 05:23 PM
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Default Re: Dominions 3000 (tentative name)

I'll see if I can't locate you a temporary dragon image for Jomon. It won't be original, but it'll be useable as a placeholder, and will likely look better than most of the stuff I do myself.
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  #128  
Old August 21st, 2008, 05:33 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

man I nearly missed the space kraken..

We'll get him in as an indie first I need more variation there anyway, maybe I'll not make him as overpowered as the space eel though

If you have some suggestions for stats we'll use those.. it's your sprite and your idea
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #129  
Old August 21st, 2008, 06:22 PM
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Default Re: Dominions 3000 (tentative name)

Just one I cut out from a drawing somebody else did, and then reversed the colors on. Took maybe an hour. I'll try to think up some stats though, and maybe post an attack sprite for it.
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  #130  
Old August 22nd, 2008, 02:26 PM

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Default Re: Dominions 3000 (tentative name)

I'm not really sure if this is the thread for this, but I had a thought for the (potential) general theme of this mod's version of Agartha.

I can't see them as anything other than the race that controls lost tech that's thousands of years old and also is inexplicably advanced for whatever dumb reason. Their standard theme seems to be a race of people desperately clinging to and worshipping the past, so technology that is both ancient and devastating seems to fit the bill pretty well. Plus if you want to incorporate the remains of the pale ones because you can't have Agartha without the pale ones, it'd be the coolest thing on the planet to have huge tomb ships that are guided by the mummy of an Agarthan Tomb Oracle. Not even reanimated, just a mummified corpse sitting in the control room, inexplicably guiding the movements of an enormous ship full of unidentifiable and unexplainable technology that was lost centuries ago.
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