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  #131  
Old August 22nd, 2008, 02:37 PM
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Default Re: Dominions 3000 (tentative name)

That sounds like a really cool idea-reminds me a bit of the Navigator race from Alien.
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  #132  
Old August 22nd, 2008, 04:45 PM

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Default Re: Dominions 3000 (tentative name)

Sounds good, maybe combine it a bit with lots of death magic and a bit of WH 40K Necron style.

The Menacer: make it so
(start ripping sprites from warhammer 40K and the agarthe sprites already tehre.. ifyo have some nice ones we need to use mod some stats foor them and they will be included )
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #133  
Old August 26th, 2008, 08:22 PM
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Default Re: Dominions 3000 (tentative name)

It's been quite a while since I've updated anything (I started school a couple weeks ago, but that isn't everything), but I figured I'd ask this: Should I just stop working on Neoclidia? It seems like no one really cares. Plus, Aezeal has included R'lyeh (which will liely overlap Neoclidia in many places) in his current mod, which seems to have become the Official Dom3K Mod (interestingly, most nations right now are simply extensions of old Dominions III nations into space). Not to mention the (very cool) Aboleth nation Honeybadger is working on for Dom3K. Thus is seems like Neoclidia doesn't really have much of a place. So, shall I begin working on something else?

Note: Work will likely be slow, if it does happen, due to school and chronic procrastination.

Note 2: Why are basing Dom3K nations (if the current ones aren't temporary) off of Dominions III nations' military and culture almost exclusively? We could use the modern-day culture of the nations' inspired, well, cultures as well as the Dominions III state. For example, Jomon could be a primarily space-based nation with few and slightly weaker planetside units, depending on enemies not getting to your bases rather than defending the bases themselves (since Japan is an island nation, and if I remember, doesn't have much of a military). Ulm has many things you could take from WWI, WWII, and the current day (if going by WWI, a slightly outdated offensive military but powerful defenses (just like everyone else in WWI), but slightly cheaper than normal units due to the offensive nature of heir part in WWI, or possibly a larger stronger army; if going by WWII, an incredible offensive army with poor defenses and little AoE so that Eastern Front-style infantry swarms would be fairly effective; if using the modern day, err, long-ranged aircraft and a resource bonus at bases due to a powerful economy? I don't know, modern-day Germany doesn't bring to mind any special tanks, weapons, or the like). Oh wow that was really really long. But anyways yeah we don't need space-wars based off of ancient cultures. Although a bunch of warriors in loincloths duking it out on Tatooine does sound sort of cool.

It's too late for me to write things, they turn out too lengthy. Sigh.
  #134  
Old August 27th, 2008, 02:46 AM
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Default Re: Dominions 3000 (tentative name)

I do care about this, and I hope you'll keep working on Neoclidia.

I wish I could offer more concrete advice on the various directions this should take as far as balancing and .DM files and such, but I'm handicapped by lack of a computer to test it on. I will continue to work on mod nations for this, but I'm trying to actually eat everything on my plate-and that's a lot!

As it is, I've got 4 regular mod nations-plus Aboleths in space-plus 10 dragons to draw and post (9 that I haven't started yet). Too much, I know, but only a fraction of the things I'd like to accomplish (I can think of atleast 8 mod nations off the top of my head that I'd like to work on, each one original and interesting, and filling a percieved gap in the game.). Hopefully, by limiting myself to just these projects, I can get them all done in a relatively short span of time (a few months, rather than several years).

I'll get some work done on Aboleths 3K this weekend-tomorrow's my friday.
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  #135  
Old August 27th, 2008, 04:54 AM

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Default Re: Dominions 3000 (tentative name)

Your idea's for Jomon are nice.. but since we don't have seperate space land type it's hard making the difference between space and planet. (which I'm not doing anymore, all is land for the reasons mentioned above.)

I think that ifyou are getting on with neoclidia you should just finish it and we'll put the 2 of them in or merge them.

If you'd read nation descriptions you'll see I've tried to make clear the differences between Ulm and Jomon
- Ulm is all about tech and some magic
- Jomon is about mage-tech

-Ulm does regular and armor piercing damage
- Jomon does all sorts of elemental damamge

-Ulm has standards
-Jomon doesn't

-Ulm is pure human
-Jomon includes Oni

-Ulm has very resource intensive and high protection ships
-Jomon has lighter battlesuits with lower protection

-Ulm has a scout
-Jomon has a Ninja

about only basing on existing dom 3 nations: Ulm actually hasn't much to do with Ulm in game except that when I was busy with the space marines (like warhammer 40K spacemarines) I kept seeing similarities with Ulm and just called them Ulm and gave them earthmages (which was the idea anyway) and a resource and forgebonus.

Starting Jomon is the idea of nickelaodus and he wanted to introduce battlesuits for them.. I though of getting the Yomi-oni back in cus I like the idea of humans and demons fighting together and from there I got to the whole elemental damage thingie.

R'lyeh I started cus they always had starspawn and came from space plus I needed a 2nd nation fast to play around with and for R'lyeh I could copysprite quite some sprites and easily modify another. I already had the indies and I thought.. well regular R'lyeh could enslave the other waterraces but we odn't have that anymore so what is closest to take over then.. which where clearly the indie aliens and fighters (which suits me since it got R'lyeh some cheap but not too cheap (lobo-guards is way to cheap) chaff which is not as good as the troops of Ulm (and later Jomon) and I think that is how it should be since R'lyeh just takes pplz over and doesn't focus much on building spaceships for their chaff (so I included a slav mechanic which in my vision are the mages of teh blue aliens forced to use their powers on things the illithid don't want too).

I tried to include some story in all the background and for me it all fits nicely.

Personally I think it's nice to be able to recoginize the evolvement the nations have made from LA to dom 3000 a bit.

If you want non dom3 nations in dom3000.. keep making them.I don't know Neoclidia so can't help you.. you could always use Honeybadgers aboleths of they fit with your nation too.. and then endoperez xenofungus/mindworm symbiosis nation
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #136  
Old August 27th, 2008, 03:11 PM
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Default Re: Dominions 3000 (tentative name)

Jomon really ought to get a 'Prince of Space' hero (I wonder if anyone will even get this reference)
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  #137  
Old August 27th, 2008, 03:19 PM

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Default Re: Dominions 3000 (tentative name)

no idea's I'd think if prince of persia but Jomon is persia...

If you let me know what it refers too though I'll see if I can make a hero of him (he'll need to wear a battle suit though)

Wiki tells me something of a lousy superhero (planet prince) that doesn't really inspire me though
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #138  
Old August 27th, 2008, 05:24 PM
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Default Re: Dominions 3000 (tentative name)

Yes, 'Planet Prince'. That's the one. Not really meant to be inspirational, but something campy and fun to put into a mod as an Easter Egg hero.

Prince of Space/Planet Prince is one of the movies dubbed by the fine folks at Mystery Science Theater 3000, and inspired by 'Super Giant', Japan's first modern superhero (so Wiki tells me). So, if we're talking about modern mythology and Japan, then I think he deserves a place in
Dom3K.

I'd suggest giving him the ability to fly, darkvision, and maybe some 2 astral and 2 fire (enough to cast 'Star Fires'? I think?), with a 'Super Giant' size 6 giant (non-flying, non-magical) melee secondform with good natural Prot.

Not my mod, ofcourse, so it's entirely up to you.
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  #139  
Old August 27th, 2008, 05:43 PM

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Default Re: Dominions 3000 (tentative name)

As mentioned before, the TV version looks very similar to Super Giant, in that both wear cowled costumes and capes. Each character also has super powers and flies. The movie version (produced by Toei) is different, as Prince of Space wears a streamlined costume, cape and helmet. He has no superpowers other than the invulnerability of his costume. He uses weapons (a wand-like laser gun) and flies a small spaceship.

Why should he have darkvision and be able to cast starfires.. this seems to say he just needs high protection (I've got a bit of a problem with giving Jomon astral to be honest, but with a good reason a hero could get it if needed)
Why a second form?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #140  
Old August 27th, 2008, 06:46 PM
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Default Re: Dominions 3000 (tentative name)

Well, last thing first-the secondform would be the 'Super Giant'

'Darkvision' because he can detect radiation, 'Starfires', because he's the Prince of Space (I was thinking he'd get the power from his spaceship, but a wand weapon works, if you'd rather not give him magic)

And I suggested giving the human-sized "Prince" version magic and flying, and not giving the 'Super Giant' version flying, because it would differentiate the two forms from each other, making each viable in different circumstances.
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