.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old August 31st, 2008, 01:25 PM
Skirmisher's Avatar

Skirmisher Skirmisher is offline
Captain
 
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
Skirmisher is on a distinguished road
Lightbulb Mod Idea- Underground Provinces.

First of all ,I'm no modder. But it seems like alot of you are.

I'd like to see Cave Entrances be something you could find during the course of your travels. These entrances would lead to the Subterrainian world below ground. Below the normal land provinces would exsist underground provinces. These would not be as numerous as above ground provinces.

Is this something that could be done?

Last edited by Skirmisher; August 31st, 2008 at 02:55 PM..
Reply With Quote
  #2  
Old August 31st, 2008, 02:01 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Mod Idea- Underground Provinces.

The subterrainian part is already in the game.
But the finding entrances isnt. Im not sure if that can be done
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #3  
Old August 31st, 2008, 02:11 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Mod Idea- Underground Provinces.

Quote:
Originally Posted by Gandalf Parker View Post
The subterrainian part is already in the game.
But the finding entrances isnt. Im not sure if that can be done
First off, this is a question of mapmaking. Not modding. The two things are similar, but they work with some very significant differences.

Cave provinces exist in the game, but hidden entrances don't. There is no way to implement this in a map file either, since the neighbor relationships between cave provinces and any other provinces work exactly like normal neighbor relationships between e.g. plains and forest.

One of the best examples of cave province implementation in a map that I have seen can be found in Zepath's World of Warhammer map. Twan's Greyhawk map (Oeridia) also has an extensive underground section, which is implemented as a separate section on the side of the map instead of being mixed in with the other provinces (which is how World of Warhamer does things).

So those two maps will give you two examples of how to do things as much as it is possible. You can find them linked in the map list.
Reply With Quote
  #4  
Old August 31st, 2008, 03:23 PM
Skirmisher's Avatar

Skirmisher Skirmisher is offline
Captain
 
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
Skirmisher is on a distinguished road
Default Re: Mod Idea- Underground Provinces.

Quote:
Originally Posted by Edi View Post
Quote:
Originally Posted by Gandalf Parker View Post
The subterrainian part is already in the game.
But the finding entrances isnt. Im not sure if that can be done
First off, this is a question of mapmaking. Not modding. The two things are similar, but they work with some very significant differences.
OK I understand. Right now I just use a random large map against 4 random AI opponents. I haven't seen any evidence of caves in those maps.
Reply With Quote
  #5  
Old August 31st, 2008, 03:25 PM
Skirmisher's Avatar

Skirmisher Skirmisher is offline
Captain
 
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
Skirmisher is on a distinguished road
Default Re: Mod Idea- Underground Provinces.

Quote:
Originally Posted by Edi View Post
Quote:
Originally Posted by Gandalf Parker View Post
The subterrainian part is already in the game.
But the finding entrances isnt. Im not sure if that can be done
Cave provinces exist in the game, but hidden entrances don't. There is no way to implement this in a map file either, since the neighbor relationships between cave provinces and any other provinces work exactly like normal neighbor relationships between e.g. plains and forest.

One of the best examples of cave province implementation in a map that I have seen can be found in Zepath's World of Warhammer map. Twan's Greyhawk map (Oeridia) also has an extensive underground section, which is implemented as a separate section on the side of the map instead of being mixed in with the other provinces (which is how World of Warhamer does things).

So those two maps will give you two examples of how to do things as much as it is possible. You can find them linked in the map list.

Thanks, I'll have alook at those maps.
Reply With Quote
  #6  
Old September 1st, 2008, 12:57 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Underground Provinces.

Is it possible to allow a player to see cave provinces that connect to their provinces, but hide them from other players? They wouldn't be hidden, but they'd atleast be a bit more secretive, for others?

And hidden entrances to other places (not just underground, but to all manner of places found in mythology) would be a fantastic feature, if it's ever added to the game.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #7  
Old September 1st, 2008, 03:30 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Underground Provinces.

No, it's not possible. Yes, the feature would be nice, but we have no guarantee of ever getting it.
Reply With Quote
  #8  
Old September 1st, 2008, 03:38 AM
Herode's Avatar

Herode Herode is offline
Second Lieutenant
 
Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
Herode is on a distinguished road
Default Re: Mod Idea- Underground Provinces.

Quote:
Originally Posted by Skirmisher View Post
OK I understand. Right now I just use a random large map against 4 random AI opponents. I haven't seen any evidence of caves in those maps.
I never saw any underground province in a random map. I guess the random generator ignores them.

You can also add "Caves & Corners" to your map list : 4 players and a full level of subterranean provinces.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:42 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.