Quote:
Originally Posted by Meursy
This is a very interesting discussion! I'd like to add my two cents
After reading the whole thread, I've noticed a number of people on the 'no breaking NAP' side seem to be angry. Read their posts again. I see a lot of serious and emotive language being used, and an overarching implication that anybody who breaks NAP's in game is an inherently bad person in real life.
I don't see this anger from the 'break NAP ok' side.
I'd rather not get angry over a game, it seems to defeat the purpose, and is definitely negative for me as a person. Such a waste of energy!
An early contributor to this thread stated that 'no breaking NAP's' was this community's standard. The following discussion proves this to clearly not be the case! The community seems to hold a range of views on the topic, so in the absence of a clear view "backstab possible" must logically be the default stance on this topic.
The suggestion to specify whether NAP's are 100% binding before the start of the game seems very sensible and should end the debate. "Backstab possible" can be the default, "backstab not possible" can be specified before the game is started.
I believe it is incumbent upon people wanting NAPs to be binding to start their own games with this rule (which btw would be a much more effective solution than trying to get unbreakable NAPs coded into the game!)
Any further debate represents a desire by the 'no break' side to impose their will on the entire gaming community. You may be in the moral right, who knows, but don't waste your time guys, it's never going to happen!
The 'break ok' side have raised no concerns with people starting 'no break' games, so the solution is clear. (I reckon)
P.S. I wouldn't break an NAP unless the game was about to be lost (reputation is important!), but I feel the default should be 'break NAP ok', so I have sympathies for both sides!
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I'm in the 'no break' side. I haven't advocated for getting naps enforced in the game; probably cause I haven't thought of it.
There are a whole bunch of things I WOULD like to see.
It would be cool, if you could walk across an 'allies' lands.
It would be cool if you could detach units and send them to an ally.
It would be cool if you could trade spell research (but only on individual spells, levels are too huge).
As for anger, well thats a whole can of worms right there.
I would say that its probably because a "no break" napper has been stabbed in the back once, twice, or possibly *every* game they have played by a *ho hum I'm bored* napper.
The "no break" napper puts a lot of time and energy into one of these games, hoping to get a good ally, or at least a reliable neutral. And then is usually snuck attacked. Even if the attack does not succeed, it leaves such a taste in ones mouth, he really doesn't want to play the game.
People that are "hohum" nappers have written about how much fun it is looking for the right opportunity to backstab. Great. Fun for you. Not at *ALL* fun for a lot of us.
Look, "hohum" nappers have a tactical advantage in the game - but I think they should at least be willing to meet the "no break" nappers half way. Just say up front in the game I'm a hohum napper.
I would say the anger is compounded because efforts to compile a list of either "ho hum" nappers or "no break" nappers have been disallowed (aka threads frozen).
As for "Any further debate represents a desire by the 'no break' side to impose their will on the entire gaming community." I find that really offensive. Enough so I wrote this lengthy post. Last I heard, God only gave the commandments once; - the purpose of these boards is discussion of ideas. Me offering *my opinion* for whatever reason - is just as valid as you posting yours.
I don't want Nap or No Nap games - I just want to know what standards OTHER people are playing under.
Your lofty "hohum" nappers don't have any anger is .. condescending - what do "ho-hum" nappers have to be angry about?
And why do they flame threads where their breaking a nap is documented?
As for setting up games "hohum" or "nobreak" nap - its too difficult to set up games as it is - dealing with naps or no naps is just way too much headache.
Sorry that there *were* some emotive words in there. I've actually never been backstabbed by someone with whom I have a Nap
But seriously, what is wrong with a sticky thread where handles are registered something like
1: will break a nap in a heartbeat.
3: Will break a nap in duress
4: Will break a nap to prevent game loss
5: Won't break a Nap
So then all that would be necessary would be to rate -
SnowWhite 4
Gurmpy - 5
GlointheDark 1
Or declare it at the beginning of the game. I'm gloin in the dark, I'm a hohum napper and I'd like lanka please.