Re: New nation : Shangri La, Hidden City of the Secret Masters
			 
             
			
		
		
		
		Units: 
  
Bhödpa Spearman : Hp 10, Size 2, Str 10, Att 10, Def 13, Prot 7, Mor 10, MR 10 Mv 11(2), Prec 9. Weapons: Spear, Javelins. Armor: Leather hauberk, Reinforced leather cap, Shield.  
Mountain surv; Cold res. 75; Stealthy 0. 
Cost: Gold 10, Res 8. 
  
Bhödpa Archer: Hp 10, Size 2, Str 10, Att 10, Def 9, Prot 7, Mor 10, MR 10,Mv 12(2), Prec 10. Weapons: Dagger, Shortbow. Armor: Leather hauberk, Reinforced leather cap. 
Mountain surv; Cold res. 75; Stealthy 0. 
Cost: Gold 10, Res 6. 
  
Bhödpa Warrior: Hp 10, Size 2, Str 10, Att 10, Def 13, Prot 7, Mor 10, MR 10 Mv 11(2), Prec 9. Weapons: Falchion, Javelins. Armor: Leather hauberk, Reinforced leather cap, Shield.  
Mountain surv; Cold res. 75; Stealthy 0. 
Cost: Gold 10, Res 11. 
  
Bhödpa yack rider : Hp 12, Size 3, Str 10, Att 11, Def 14, Prot 7, Mor 10, MR 10 Mv 22(3), Prec 9. Weapons: Light Lance, Gore (Dmg 13, no strength added), Shortbow. Armor: Leather hauberk, Half Helmet, Buckler. 
Mountain surv; Cold res. 75; Mounted. 
Cost: Gold 20, Res 14. 
  
Bhödpa Horseman : Hp 12, Size 3, Str 10, Att 11, Def 10, Prot 7, Mor 11, MR 10 Mv 25(3), Prec 10. Weapons: Light Lance, Hoof, Shortbow. Armor: Leather hauberk, Half Helmet, Buckler. 
Mountain surv; Cold res. 75; Mounted. 
Cost: Gold 20, Res 14. 
  
Mda Pad (Shangrilan archer) : Hp 10, Size 2, Str 10, Att 10, Def 9, Prot 9, Mor 12, MR 11, Mv 11(2), Prec 12. Weapons: Shortsword, Composite bow. Armor: Full Leather Armor, Half Helmet.  
Mountain surv; Cold res. 50. 
Cost: Gold 15, Res 12. 
  
Shangrilan Crossbowman : Hp 10, Size 2, Str 10, Att 10, Def 12, Prot 9, Mor 12, MR 11, Mv 10(2), Prec 12. Weapons: Shortsword, Crossbow. Armor: Full Leather Armor, Half Helmet.  
Mountain surv; Cold res. 50. 
Cost: Gold 15, Res 14. 
  
Shangrilan Medium Infantry : Hp 10, Size 2, Str 10, Att 11, Def 8, Prot 13, Mor 12, MR 11, Mv 10(1), Prec 10. Weapons: Glaive. Armor: Scale Mail Hauberk, Half Helmet.  
Mountain surv; Cold res. 50. 
Cost: Gold 15, Res 17. 
  
Shangrilan Medium Infantry : Hp 10, Size 2, Str 10, Att 11, Def 14, Prot 13, Mor 12, MR 11, Mv 8(1), Prec 10. Weapons: Falchion. Armor: Scale Mail Hauberk, Half Helmet, Tower Shield.  
Mountain surv; Cold res. 50. 
Cost: Gold 15, Res 20. 
  
Shangrilan Heavy Infantry : Hp 10, Size 2, Str 10, Att 11, Def 7, Prot 14, Mor 12, MR 11, Mv 9(1), Prec 9. Weapons: Glaive. Armor: Full Scale Mail, Half Helmet.  
Mountain surv; Cold res. 50. 
Cost: Gold 15, Res 20. 
  
Shangrilan Heavy Infantry : Hp 10, Size 2, Str 10, Att 11, Def 13, Prot 14, Mor 12, MR 11, Mv 7(1), Prec 9. Weapons: Falchion. Armor: Full Scale Mail, Half Helmet, Tower Shield.  
Mountain surv; Cold res. 50. 
Cost: Gold 15, Res 23. 
  
Dmag Dar (Shangrilan Standard-bearer) : Hp 12, Size 2, Str 10, Att 11, Def 9, Prot 13,Mor 14, MR 11, Mv 10(1), Prec 10. Weapons: Falchion. Armor: Scale Mail Hauberk, Half Helmet.  
Mountain surv; Cold res. 50; standard (5). 
Cost: Gold 20, Res 17. 
  
Dmag Hrag (Shangrilan Elite Infantry) : Hp 14, Size 2, Str 11, Att 13, Def 13, Prot 17, Mor 14, MR 11, Mv 8(2), Prec 9. Weapons: Falchion. Armor: Full Chain Mail, Half Helmet, Shield.  
Mountain surv; Cold res. 50. 
Cost: Gold 25, Res 27. 
  
Rta Pa (Shangrilan Heavy Cavalry) : Hp 12, Size 3, Str 11, Att 12, Def 15, Prot 19, Mor 12, MR 11, Mv 23(2), Prec 10. Weapons: Lance, Falchion, Hoof, Composite bow. Armor: Rta Pa armor (Prot 19, def -3, enc 3), Half Helmet, Shield.  
Mountain surv; Cold res. 50. 
Cost: Gold 40, Res 9. 
  
Huge Prot. for EA. With Res. 9 it's unbalanced.  I'd suggest no higher than 16 Prot. for EA, unless you've got a *very* special case. Even in unique circumstances, I'd think long and hard before making any recruitable unit's Prot. more than 18 in EA.  
  
Rule of thumb: 10 Prot in EA is rare, 12 Prot is very good, 14 is superior, and 16 is fantastic.  
  
Shangrilan Guardian of the Hidden Valley : Hp 15, Size 2, Str 11, Att 13, Def 14, Prot 14, Mor 15, MR 12, Mv 11(2), Prec 10. Weapons: Falchion. Armor: Full Scale Mail, Half Helmet, Shield.  
Mountain surv; Cold res. 50; Castle def. 1; Patrol bonus 1; sacred. 
Cost: Gold 40, Res 44. 
  
Mi Gö : Hp 20, Size 3, Str 16, Att 11, Def 10, Prot 5, Mor 13, MR 11, Mv 14(2), Prec 9. Weapons: Great Club. Mountain surv; Cold res. 100; Cold power 1. 
Cost: Gold 20, Res 3. 
  
Mi Gö Hunter : Hp 20, Size 3, Str 16, Att 11, Def 10, Prot 5, Mor 13, MR 11, Mv 14(2), Prec 11. Weapons: Spear, Javelins. Mountain surv; Forest surv; Cold res. 100; Cold power 1; Stealthy 5. 
Cost: Gold 25, Res 5. 
  
Mi Dred : Hp 25, Size 3, Str 16, Att 12, Def 10, Prot 14, Mor 13, MR 11, Mv 13(2), Prec 9. Weapons: Ice Cudgel (Dmg 8, Len 3, magic, second. eff. Cold). Armor: Scale Mail Cuirass, Bronze Cap.  
Mountain surv; Cold res. 100; Cold power 1; Sacred. 
Cost: Gold 40, Res 21. 
  
Commanders: 
  
Bhödpa Scout : Hp 10, Size 2, Str 10, Att 10, Def 11, Prot 7, Mor 10, MR 10 Mv 10(2), Prec 10. Weapons: Spear, Javelins. Armor: Furs, Reinforced leather cap, Shield.  
No leader; Mountain surv; Cold res. 75; Stealthy 0. 
Cost: Gold 10, Res 7. 
  
Bhödpa Sde Pa (Bhödpa Clan Chief) : Hp 12, Size 2, Str 11, Att 11, Def 13, Prot 9, Mor 10, MR 10, Mv 12(2), Prec 10. Weapons: Falchion. Armor: Scale Mail Cuirass, Reinforced leather cap. 
Mountain surv; Cold res. 75; Stealthy 0. 
Cost: Gold 40, Res 14. 
  
Dmag Dpon (Shangrilan Officer) : Hp 14, Size 2, Str 11, Att 11, Def 14, Prot 14, Mor 12, MR 11, Mv 8(2), Prec 10. Weapons: Falchion. Armor: Full Scale Mail, Half Helmet, Shield.  
Mountain surv; Cold res. 50; Standard (5); good leader. 
Cost: Gold 60, Res 22. 
  
Rta Dma Go (Shangrilan Cavalry Commander) : Hp 14, Size 3, Str 12, Att 12, Def 17, Prot 19, Mor 13, MR 11, Mv 23(2), Prec 10. Weapons: Lance, Falchion, Hoof. Armor: Rta Pa armor (Prot 19, def -3, enc 3), Half Helmet, Shield.  
Cold res. 50, Mounted; Standard (5). 
Cost: Gold 80, Res 41. 
  
Rje (Shangrilan King) : Hp 16, Size 2, Str 13, Att 13, Def 17, Prot 14, Mor 12, MR 11, Mv 8(2), Prec 10. Weapons: Falchion. Armor: Full Scale Mail, Half Helmet, Shield.  
Mountain surv; Cold res. 50; Standard (15); expert leader; Sacred. 
Cost: Gold 140, Res 22. 
  
Trapa (Shangrilan Monk) : Hp 10, Size 2, Str 10, Att 11, Def 9, Prot 1, Mor 12, MR 11, Mv 12(2), Prec 10. Weapons: Fist. Armor: Robes. Mountain surv; Cold res. 50; Poor leader; Sacred. 
Astral 1, Holy 1, 20 % chance Air, Earth or Astral. 
Cost: Gold 50, Res 2. 
  
Ngagspa (Shangrilan Sorcerer) : Hp 10, Size 2, Str 10, Att 10, Def 10, Prot 2, Mor 11, MR 13, Mv 12(2), Prec 10. Weapons: Phurba (Dmg. 3, Len 0, Att +1, magic, dmg x2 vs.demons). Armor: Robes. 
Mountain surv; Cold res. 50; Poor leader; research bonus -3. 
Earth 1, Death 1, Nature 1, Blood 1, 50 % chance Air, Earth, Death, Nature or Blood,50 % chance Air, Earth, Death, Nature or Blood (twice, it's not an error). 
Cost: Gold 150, Res 2. 
  
Demon Hunter : Hp 11, Size 2, Str 10, Att 13, Def 11, Prot 1, Mor 15, MR 12, Mv 12(2), Prec 10. Weapons: Phurba (Dmg. 3, Len 0, Att +1, magic, dmg x2 vs. demons). Armor: Robes. Mountain surv; Cold res. 50; poor leader; Sacred. 
Fire 2, Astral 1, Holy 1, 50 % chance Air, Fire, Astral, death or Blood. 
Cost: Gold 160, Res 6. 
  
Ragyapa : Hp 11, Size 2, Str 10, Att 11, Def 10, Prot 1, Mor 13, MR 12, Mv 12(2), Prec 10. Weapons: Kukri (Dmg. 3, Len 0, Att +2). Armor: Robes. Mountain surv; Cold res. 50; Poor Leader; Sacred. 
Fire 2, Astral 1, Holy 1, 20 % chance Air, Earth or Astral. 
Cost: Gold 120, Res 4. 
  
Nyingmapa (Red-Hat Lama) : Hp 10, Size 2, Str 10, Att 10, Def 10, Prot 3, Mor 16, MR 13, Mv 14(3), Prec 10. Weapons: Fist, Lightning. Armor: Robes. 
Mountain surv; Cold res. 50; Poor Leader; poor magic leader; Sacred. 
Air 2, Earth 2, Astral 2, Holy 2, 100 % chance Fire, Air, Earth or Astral, 50 % chance Fire, Air, Earth or Astral. 
Cost: Gold 240, Res 2. 
  
Gelug (Yellow-Hat Lama) : Hp 10, Size 2, Str 10, Att 10, Def 10, Prot 2, Mor 16, MR 13, Mv 14(3), Prec 10. Weapons: Fist, Lightning. Armor: Robes. Mountain surv; Cold res. 50; Sacred; OK Leader, poor magic leader. 
Air 1, Earth 1, Astral 2, Holy 2, 100 % chance Air, Earth or Astral, 20 % chance Air, Earth or Astral. 
Cost: Gold 220, Res 2. 
  
Karmapa (Black-Hat Lama) : Hp 10, Size 2, Str 10, Att 10, Def 10, Prot 1, Mor 16, MR 13, Mv 14(3), Prec 10. Weapons: Fist, Lightning. Armor: Robes.Mountain surv; Cold res. 50; Fortune teller (10); Poor Leader, Poor undead Leader; Sacred. 
Air 1, Astral 3, Death 1, Holy 2, 100 % chance Air, Earth, Astral or Death, 20 % chance Air, Earth, Astral or Death. 
Cost: Gold 230, Res 2. 
  
Hidden Master : Hp 12, Size 2, Str 10, Att 11, Def 10, Prot 3, Mor 16, MR 13, Mv 14(3), Prec 14. Weapons: Fist, Lightning. Armor: Robes. Mountain surv; Cold res. 75, poison res. 50; NNE; Flying; Stealthy 10; OK leader; Sacred. 
Air 2, Earth 2, Astral 3, Holy 3, 100 % chance Fire, Air, Earth or Astral, 20 % chance Fire, Air, Earth or Astral. 
Cost: Gold 360, Res 2. 
  
Your nation has good access to every path except Water-to which it's got resistances (Cold). You've also got recruitable Sacreds, strong Summons (it sounds like), and terrific Holy magic. I don't see too much that it's weak against, nor do I see much that it can't do--or that really *defines* it as a Tibetan nation. It's good so far-and fantastic, graphically!-especially as a first effort, but I think some time and effort still needs to be done to get them statistically where they should be.   
  
I hope this helps a little-there's better judges out there, but those are the things that are most glaringly obvious. 
		
	
		
		
		
		
		
		
			
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