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  #51  
Old September 17th, 2008, 10:33 AM

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Default Re: Dark Lands Greenskins - Warhammer Nation

Quote:
Originally Posted by Aezeal View Post
I'd make it darker and the attacksprite spear seems strange on the tip, the other one looks nice, I'd use that head on the attack sprite too.
Eh, I don't want to go overboard with the darkess, black orcs are coming later. As for the spear - I'm afraid I can't just rotate the pixels to form the exact same shape at a different angle, that's the best approximation I could come up with. I'm not 100% happy with it myself, though, so maybe I'll tinker with it some more once I have most of the sprites done.

Quote:
Originally Posted by Edratman View Post
That was meant as a compliment.
Heh, I figured as much, I guess I should have used a instead of a :P.

I'm mucking about with the goblin now, but it looks like it's going to end up looking pretty different. We'll see when it's finished.
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  #52  
Old September 17th, 2008, 11:45 AM
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Default Re: Dark Lands Greenskins - Warhammer Nation

You could try making a shadow a few pixels wide on the gray hide to the right of the green leg to make the leg stand out more. Just a detail, but a detail I think would look nice. Perhaps the same on the hide beneath the shield and behind the butt of the rider.
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  #53  
Old September 17th, 2008, 11:50 AM

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Default Re: Dark Lands Greenskins - Warhammer Nation

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Originally Posted by Kristoffer O View Post
You could try making a shadow a few pixels wide on the gray hide to the right of the green leg to make the leg stand out more. Just a detail, but a detail I think would look nice. Perhaps the same on the hide beneath the shield and behind the butt of the rider.
I tried doing that, actually, but it ended up just making the area look like a nondescript dark smudge, instead of being recognizable as actual shading. I'll probably get back to it later, see if I can't figure out a way to do it properly.
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  #54  
Old September 18th, 2008, 09:56 AM

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Default Re: Dark Lands Greenskins - Warhammer Nation

Goblin spearman done! Click image for larger version

Name:	gobboth2.png
Views:	90
Size:	1.3 KB
ID:	6900

I based him partly off Sombre's gnoblar, but there's been a fair bit of tweaking, so you can certainly tell he's a different breed. In all, he's a fair bit bigger than the old one, not to mention much meaner-looking and a lot less cheerful.
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  #55  
Old September 18th, 2008, 04:40 PM

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Default Re: Dark Lands Greenskins - Warhammer Nation

Night goblin done! Click image for larger version

Name:	nightgoblinboth.png
Views:	92
Size:	1.1 KB
ID:	6901

I'm generally quite happy with him. He's a vicious little bastard, and I'm especially pleased that I managed to fit a decent-looking Bad Moon onto his little shield.
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  #56  
Old September 19th, 2008, 05:24 AM
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Default Re: Dark Lands Greenskins - Warhammer Nation

Oh yeah, I can feel the power of the waagh flowing through me, it's so gooood !!!
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  #57  
Old September 19th, 2008, 05:21 PM

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Default Re: Dark Lands Greenskins - Warhammer Nation

Orc boy bigun done! Name:  orcboybigun1.PNG
Views: 348
Size:  1.7 KB

Dressed to impress and ready to lay down the smackdown.
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  #58  
Old September 19th, 2008, 08:02 PM

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Default Re: Dark Lands Greenskins - Warhammer Nation

I like the color of the shade much better.. use that as primaty and then make the shade a bit darker. Pretty big that bigun, the mace is... well not sure.. just looks more like cotton candy somehow.. love the axe though.
I'd put some blood on the axe myself..easily done with a paint brush with dark red/brown in GIMP
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #59  
Old September 22nd, 2008, 04:06 PM

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Default Re: Dark Lands Greenskins - Warhammer Nation

Slow on the sprite front, but I've updated the first post with a plan for the mod. Please take a look and tell me what you think.

Aezeal - warhammer orcs really aren't all that dark, I'm sorry if it doesn't agree with your tastes. I did mess with the mace a bit, it's slightly less regular now. I'll skip the blood, it makes the units look messy, and not in a good way.
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  #60  
Old October 4th, 2008, 01:30 PM

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Default Re: Mod Warhammer Nation: Northern Greenskins

I've gotten to work on the bigun attack sprite, and will probably be knocking a few new ones after that. Here's a little something to prove I haven't just been sitting on my hands, though.

Click image for larger version

Name:	WAAAGH!.jpg
Views:	271
Size:	96.2 KB
ID:	7028
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