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September 21st, 2008, 06:46 PM
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BANNED USER
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Join Date: Feb 2007
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Threelake Throwdown (Mod nation game)
This is a thread for the mod nations game I just organised over irc.
The players are:
Jurri: Gaea, Cradle of Forests
lch: Tomb Kings
Sombre: Polod Rebalanced
Ferrosol: Alugra, City of Wonders
Okin: Skaven
Pashadawg: Arga Dis
llamabeast: Vaetti
The map is Threelake by Pashadawg.
The soundtrack is by the Blue Man Group.

Last edited by llamabeast; October 12th, 2008 at 07:53 AM..
Reason: repackaged mod
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September 21st, 2008, 09:08 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Threelake Throwdown (Mod nation game)
Everybody, please use the mod from above to create your pretenders and then send them to me to this email address:

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September 22nd, 2008, 05:44 PM
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Sergeant
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Location: Helsinki, Finland
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Re: Threelake Throwdown (Mod nation game)
This'll be my first game in quite a while, and with a nation I've barely tried - should be interesting. 
__________________
We can't stop here. This is bog beast country!
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September 22nd, 2008, 08:48 PM
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Join Date: Jul 2004
Location: Portland, ME (USA)
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Re: Threelake Throwdown (Mod nation game)
There is a farm named after you on the map, okiN. 
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September 23rd, 2008, 12:40 PM
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Sergeant
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Location: Helsinki, Finland
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Re: Threelake Throwdown (Mod nation game)
Yeah, I remember you telling me about it when you made the map.
If any of you go near that farm, I'll consider it a firm casus belli. 
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We can't stop here. This is bog beast country!
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September 23rd, 2008, 02:36 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Threelake Throwdown (Mod nation game)
Aah, I'm very sorry I missed out on this game. Perhaps you could note me as a reserve, in case someone drops out or something.
Also, Sombre suggested I should mention some imminent changes to the Tomb Kings. The main ones I'm planning to make are:
- The poison damage on the Asp Archers will be MR-negates
- The Buried sacreds will become available everywhere
- I'm half-considering making the Asp Archers cap-only - thoughts would be welcome
- The national summons will become much cheapers, especially the anubites and the servants of horus. I'd like it if they were both frequently an important component of TK armies. As it is they're not really worth summoning.
- Anubites will probably need earth gems instead of death gems. There's already far too much to spend the death gems on.
I could implement these now, but Sombre felt it was too late for this game. I just thought these things would be worth bearing in mind balance-wise.
To be honest if there were any chance I could make the changes now I think that would be really good. I could make them directly in your multi-mod so you wouldn't need to recompile it. It seems a shame that one of the few times the TK get some MP time (and in the hands of a good player) it'll be with an outdated version.
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September 23rd, 2008, 05:25 PM
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Re: Threelake Throwdown (Mod nation game)
llama, the game hasn't started yet, if you still want in we'll certainly be able to fit you in. Changes to Tomb Kings that you make within this week would be okay, too, as long as they're making them stronger, not "more balanced" aka weaker. 
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September 23rd, 2008, 06:28 PM
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National Security Advisor
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Re: Threelake Throwdown (Mod nation game)
Oh really? Awesome, I think I would be keen then. I think probably I'd like to play Vaettiheim, if that's okay.
Also, I've just been working on a script to automatically combine multiple mods. I've nearly finished it. That might save work on incorporating the Vaetti, and an updated Tomb Kings.
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September 23rd, 2008, 09:06 PM
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Join Date: Feb 2007
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Re: Threelake Throwdown (Mod nation game)
DrP already did something like which he dubbed the Mod mixer or something like that, it should be in the untilities thread. To be true, I still wouldn't trust a tool like that and I'm not using it but go through these things by hand, but it would be interesting.
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September 24th, 2008, 08:40 PM
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Lieutenant Colonel
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Re: Threelake Throwdown (Mod nation game)
I just looked at the nation of Alugra. Very nice ideas but still don't you think that in addition to all tremendous "call power" spells having easily castable 7 gems GoR is too much unbalanced? 
Very nice theme indeed but it seems like it should be a museum exhibit 
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