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September 29th, 2008, 09:52 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Threelake Throwdown (Mod nation game)
Okay. I had coobe look over the pretenders, and according to him the base costs for Gaea and Alugra have definitely changed, the others could just rebuild the same setup that they had before. Please send your redone pretenders ASAP so we may start.
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September 29th, 2008, 05:49 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Threelake Throwdown (Mod nation game)
Shame you put CBM at the bottom of your megamod llama. Means copystat clone pretenders for mod nations won't have CBM values.
Doesn't make much difference in this game, but something to look out for.
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September 29th, 2008, 07:26 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Threelake Throwdown (Mod nation game)
Aaaah. I had no idea of that. In my head the copystats would refer to the modified pretenders, but in fact it's fairly obvious it doesn't work like that.
I thought it was strange that the pretenders seemed so unchanged.
I can whip up another one in a few seconds. But I fear that will damage the momentum on starting the game. Let me know if you'd like me to though.
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September 29th, 2008, 08:07 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Threelake Throwdown (Mod nation game)
It seems Skaven Censer Bearer weapons don't have their incense cloud secondaryeffectalways in the threelake dm llama.
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September 30th, 2008, 05:30 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Threelake Throwdown (Mod nation game)
Oh man. The cloud is declared after the weapon that uses it. I didn't think you were allowed to do that.
I think the remaining assumptions in the script are that weapons, armor and sites must all be declared before being used. With weapons obviously it obviously isn't true after all, so I'll fix that tonight. With armor and sites I still think it is true. Now's the time to tell me if I'm wrong though.
Fixing the weapons won't make any difference to the pretenders, so people can carry on using the current mod to make their pretenders and send them in.
I notice the mod's only had four downloads. Do we reckon the other two have actually looked here and knows they need to send a new pretender in?
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September 30th, 2008, 06:19 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
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Re: Threelake Throwdown (Mod nation game)
Quote:
Originally Posted by llamabeast
I notice the mod's only had four downloads. Do we reckon the other two have actually looked here and knows they need to send a new pretender in?
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I assume the downloads are from Ferrosol, Sombre, okiN and me. Pasha and Jurri haven't redone their pretenders yet. Pasha knows, Jurri seems busy.
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October 2nd, 2008, 01:17 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
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Re: Threelake Throwdown (Mod nation game)
I have received all the pretenders now. The game is going to start shortly. Unless there's going to be an updated mod you want me to use on the server first?
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October 2nd, 2008, 04:04 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Threelake Throwdown (Mod nation game)
We could do with an update from llama making sure the weapons etc are all working.
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October 2nd, 2008, 06:50 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Threelake Throwdown (Mod nation game)
Yeah, sorry about that, I've been a bit dopey. I'm a little tipsy right now, but I'll do it first thing in the morning.
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October 2nd, 2008, 11:17 PM
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Join Date: Jul 2004
Location: Portland, ME (USA)
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Re: Threelake Throwdown (Mod nation game)
Revised pretender sent. Sorry for the delay.
Pasha
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