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October 2nd, 2008, 12:00 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: MoV usage
Thing is, MoV is just as efficient as big battlefield spells for many nations. Fire gems don't have a huge number of battlefield spell uses (fire storm, flame storm, and living fire are the only 3 I can think of), all of which require high fire paths and very high research. Medallion of vengeance doesn't cost anymore, and while it will often deal less damage, does NOT commit a high level fire mage (which you might not even have, for most nations).
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October 2nd, 2008, 08:29 AM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
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Re: MoV usage
Quote:
Originally Posted by sum1lost
Thing is, MoV is just as efficient as big battlefield spells for many nations. Fire gems don't have a huge number of battlefield spell uses (fire storm, flame storm, and living fire are the only 3 I can think of), all of which require high fire paths and very high research. Medallion of vengeance doesn't cost anymore, and while it will often deal less damage, does NOT commit a high level fire mage (which you might not even have, for most nations).
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Erm...flaming arrows, anyone? Also Prison of Fire (not BF wide, but high AoE)
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October 2nd, 2008, 09:04 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: MoV usage
Quote:
Originally Posted by Stavis_L
Quote:
Originally Posted by sum1lost
Thing is, MoV is just as efficient as big battlefield spells for many nations. Fire gems don't have a huge number of battlefield spell uses (fire storm, flame storm, and living fire are the only 3 I can think of), all of which require high fire paths and very high research. Medallion of vengeance doesn't cost anymore, and while it will often deal less damage, does NOT commit a high level fire mage (which you might not even have, for most nations).
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Erm...flaming arrows, anyone? Also Prison of Fire (not BF wide, but high AoE)
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Flaming arrows is an f4 spell, and is less functional for nations that aren't archer heavy, or don't have f2+ mages. MoV can be used if you have an f1 mage.
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October 2nd, 2008, 09:06 AM
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Corporal
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Join Date: Aug 2008
Location: Finland
Posts: 76
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MoV usage
Wicked thought occured to me... how does MoV work with Phoenix Pyre?
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October 2nd, 2008, 10:26 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: MoV usage
I'm sure this has been said multiple times in this thread, but since it's here I'll say it myself: MoV is garbage. The effect is so craptacular and unpredictable and the cost so high (a mage turn, fire gems, a commander) that even for fun it's pretty much a 'pfft' rather than a 'boom'.
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October 2nd, 2008, 12:44 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: MoV usage
I agree with Sombre.
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October 2nd, 2008, 01:11 PM
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Corporal
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Join Date: Sep 2008
Location: Moscow
Posts: 64
Thanks: 1
Thanked 2 Times in 1 Post
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Re: MoV usage
Ok. Again.
My favorite assasin, can kill any commander without a scratch: Heliophagus with Black hearth. Equip: pair of Picas/Procus axes, Horror Helmet, Ethereal cloak, Brimbstone Boots. If he`ll fail to assasinate or just trapped with PD, all his equipment will be captured. I`m better forge MoV - and all equip will be destroyed
Second - Heliophagus is flying unit, so he`ll attack close to enemy. And if he die, blast of MoV will damage enemy...maybe kill, maybe not, but if there`s a chance - I`ll bet!
__________________
Plz sorry for my english - I`m Russian, and have no time to practice. If you want to discuss the game - well, let`s do it. If you want to discuss mistakes - write pm
Also grammar nazis must say sorry to my sick duck, yeah
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October 2nd, 2008, 01:19 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: MoV usage
Quote:
Originally Posted by Crevan
I`m better forge MoV - and all equip will be destroyed
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Crevan, where did you get this idea? While it might seem "realistic" it doesn't apply to dom3. Your equipment will be dropped when your unit dies - the game doesnt care at all if you have a MoV equipped.
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October 2nd, 2008, 01:34 PM
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Corporal
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Join Date: Sep 2008
Location: Moscow
Posts: 64
Thanks: 1
Thanked 2 Times in 1 Post
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Re: MoV usage
Quote:
Originally Posted by Ironhawk
Quote:
Originally Posted by Crevan
I`m better forge MoV - and all equip will be destroyed
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Crevan, where did you get this idea? While it might seem "realistic" it doesn't apply to dom3. Your equipment will be dropped when your unit dies - the game doesnt care at all if you have a MoV equipped.
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Really? Then I`m the biggest fool there!!!
Damn, damn, and damn again. Why nobody can translate Dominions` manuals into good russian! It`s not first time I fail just because of my bad english. And even he`ll be good - where I can find all necessary info if ALL our community is about 20-30 men, and I`m one of the best with all my mistakes and kid`errors
Anybody know, where I can find good manual? I know, it MUST be, I just need to find!
__________________
Plz sorry for my english - I`m Russian, and have no time to practice. If you want to discuss the game - well, let`s do it. If you want to discuss mistakes - write pm
Also grammar nazis must say sorry to my sick duck, yeah
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October 2nd, 2008, 04:51 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: MoV usage
Ah, dont be so hard on yourself. I doubt if I looked through the manual (i'm a native english speaker) that it would say anything about how the Medallion of Vengeance actually works. I speak only from experience - I have never seen an effect in dominions that destroys items. There are mechanics for picking up / losing items after a battle, but no actual in-game effect which explicitly destroys them.
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