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				October 3rd, 2008, 01:29 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: Turanic Tribes- Children of the She-Wolf Status 
 I think your argument that the gc should be cheap since they should be easy to levy (thematic reason) is really not an argument that has any place in a balance discussion    
Not that it will be that much of a difference but still.
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				October 3rd, 2008, 02:28 PM
			
			
			
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 BANNED USER |  | 
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				 Re: Turanic Tribes- Children of the She-Wolf Status 
 It's fine if it's one of the themes of the race and is therefore factored in when you are considering overall race strength. Like TCs crazy cheap cavalry. |  
	
		
	
	
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				October 3rd, 2008, 04:15 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: Turanic Tribes- Children of the She-Wolf Status 
 hmmm you are right but it's not how I'd start to balance the mod myself..  
I mean it's not like he's likely to put in weaknesses to offset this advantage.. (most modders seem to overpower their own and thus favorite nations a bit, Ulm hardly ever is the balancing standard usually new nations can take on the strongest nations in their age 1-1   )
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
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				October 4th, 2008, 06:35 AM
			
			
			
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 Corporal |  | 
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				 Re: Turanic Tribes- Children of the She-Wolf Status 
 I'm making a few cavalry units similar to TC but yes, they will be more expensive. However I am thinking of a one shot cavalry unit that will leave after one battle for real cheap. Do you think it would be ok? I am thinking of editing a light cavalry (25 gold, 4 resource unit with javelins), adding a net(for capturing prisoners etc), a spear and making it one shot with pillage bonus.
 Right now I have a trial account in world of warcraft though, I am enjoying it. It has been a while since I played a easy and less complicated game.
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				October 4th, 2008, 03:00 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: Turanic Tribes- Children of the She-Wolf Status 
 ow noes, we uv lost one 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
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				October 5th, 2008, 05:26 PM
			
			
			
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 Corporal |  | 
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				 Re: Turanic Tribes- Children of the She-Wolf Status 
 It...was....sweet...must....not....subscribe!
 I didn't do anything but play WoW the whole Eid Al Fitr holiday.
 
 Will mod the units between courses from now on. School started.
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				July 27th, 2009, 05:03 PM
			
			
			
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 Corporal |  | 
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				 Re: Turanic Tribes- Children of the She-Wolf Status 
 Back. Finally could quit WoW. |  
	
		
	
	
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				July 27th, 2009, 05:18 PM
			
			
			
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 Colonel |  | 
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				 Re: Turanic Tribes- Children of the She-Wolf Status 
 Congratulations. Welcome back. Took a while it seems. :P |  
	
		
	
	
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				August 1st, 2009, 04:01 PM
			
			
			
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 Corporal |  | 
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				 Re: Turanic Tribes- Children of the She-Wolf Status 
 Took my time... I'll start looking for stuff to draw etc...
 WoW is raw crap, and I can't believe i did it for so long.
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				June 16th, 2014, 09:30 AM
			
			
			
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 Corporal |  | 
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				 Re: Turanic Tribes- Children of the She-Wolf Status 
 I wonder if anyone will read this.
 I'm in a different country with a job but I saw Dom4 come out. I am thinking of modding a nation in Dom4!
 
 Same routine?
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