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May 25th, 2002, 06:27 AM
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Second Lieutenant
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Join Date: Oct 2001
Location: California
Posts: 521
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Re: Small Galaxy + 19 TDM Races = Tough Fight
Really the only way about it, the mines make a big difference. And anyone who says that's cheap or in the words of a certain "ethically minded gamer" "gamey." shoudl really think about it, wouldn't any race that had space travel be able to launch satalites, and just as easily put bombs with prox fuses onthem? not too hard. hell you should be able to build ****ty mines from the start (that only hit 1/2 the time or something)
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May 25th, 2002, 06:55 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
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Re: Small Galaxy + 19 TDM Races = Tough Fight
Or mines that are normal except for one minor detail: they aren't cloaked.
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May 26th, 2002, 06:50 AM
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Private
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Join Date: Apr 2001
Posts: 47
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Re: Small Galaxy + 19 TDM Races = Tough Fight
Turn 100: The Krill Homeworld Falls
After 4 repelled attacks of mine on their homeworld, and the discovery that the Krill had shifted to using Fighters for defense, I managed to research up to Point Defense 5. So, knowing that other than fighters they had little defense, I amass a fleet of 8 Point Defense Destroyers, and 2 Destroyers with mixed point defense and DUC 5, and, with 5 krill cruisers sitting off their homeworld adjacent to mine (showing that even TDM races can be dumb in the extreme), I sent my fleet in, called the Crusader Fleet, to get some revenge for all the attacks on my homeworld. The Klingon war chiefs plot and plan, and my destroyers cluster together at maximum distance from their homeworld while the untold scores of fighters emerge. My destroyers are set up to support one another, while the Krill fighters reach my position scattered, with no massing of force in tactical mode. I pick off the Groups of twelve fighters each as they come in, destroying nearly 200 small fighters and 50 medium fighters before all their fighters are destroyed without a scratch on my ships. This shows you that the AI can only do so much, and how powerful PD is.
Then I have 2 ships that have DUCs for attack, so I send my other ships to take out sattelites and use the DUC ships to take out bases. The homeworlds' 3 weapon platforms remain. They manage to take out one of my DUC ships. I have to manage to keep the other one alive so that the krill homeworld has no chance to rebuild. I pull out the other DUC ship, and then bring it back in, but AI blunders again, having latches onto one of my PD ships which now are only useful for fodder at this point. My one remaining DUC ship takes out the weapon platforms. That tactical round ends. Then I use the slightly gamey tactic of using different ships movement points to attack with my one DUC destroyer 15 more times on the homeworld, and it falls.
Funny that its exactly turn 100. I still have to take down another Krill colony while preventing the krill from using there 5 cruiser fleet to knock out my PD ships. And I have to prevent the recolonization of their homeworld.
The Rage have fallen from 2nd to Last, and have no colonies according to my scoresheet. Vikings which I am allied with are 1st. Crysolonite I had to declare war on to keep peace with the Vikings. Now I need to solidify my home system and colonize the krill homeworld as well.
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May 26th, 2002, 07:07 AM
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Private
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Join Date: Oct 2001
Location: Rockford, Illinois, USA
Posts: 35
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Re: Small Galaxy + 19 TDM Races = Tough Fight
I started a similar game (18 players though) and had to resort to hiding in a system off to the side with only warp points in two directions. I just mined the entrances shut and pulled really sad trades with the AI to keep my tech up. (AI trade almost any ship for two of my lesser powered ships then I anylize) I eventually learned the close warp point tech and I've been safe ever since.
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June 8th, 2002, 06:18 AM
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Private
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Join Date: Apr 2001
Posts: 47
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Re: Small Galaxy + 19 TDM Races = Tough Fight
Turn 119
I've managed to destroy the Krill presence in my home system, despite several armed colony ships of theirs. The main reason I succeeded is because the AI has trouble deciding which enemy to focus on, and where to allocate resources.
I have 4 allies, providing 3 times the minerals that I produce by myself in trade. I'm at war with the Krill and Space Vikings.
I was forced by Crysolonite and CueCappa to declare war on the Vikings, but the Vikings are now much less threatening than an angry CueCappa empire would be. CueCappa is in 1st, while Vikings are now in 3rd.
I've colonized most of my home system, (finally) at turn 119, and I'm retrofitting some ships to satellite layers to provide extra defense of warp points. My system is still a heavy traffic area, with dozens of Cue ships coming through every turn. I'm in 13th place, and 3 of 20 empires have been destroyed. Including the Krill there are easily 3 more on the edge of extinction.
I should have the largest weapon platforms in another year, and I have been relying on defending planets instead of systems, simply because I was fighting another empire in the same system.
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June 8th, 2002, 06:40 AM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
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Re: Small Galaxy + 19 TDM Races = Tough Fight
I am trying to start a game like this on PBW it is called small universe.
Please join if your interested. So far i have 4 people.
I would like to have 10.
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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