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  #81  
Old October 20th, 2008, 01:39 PM

rdonj rdonj is offline
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Default Re: Warhammerama - Running

The kings of Nehekara see no great and pressing need to kill those of the cold-blooded race at this time, given our most ardent desire to exterminate that most annoying race of ogres who continue to eat our treasury. We have a certain soft spot for the lizards as they somewhat remind us of our own nation, if we were simple barbarians who worshipped giant space frogs instead of the glorious nation we once were, whose power and majesty is unmatched in the history of civilization. To that end, we have decided to graciously return the province of Senextro to the control of the lizardfolk, which we believe the ogres stole from them to escape our mighty armies.

However, our great lords will tolerate no incursion by the lizard peoples into our territory as a result of Ogre aggression.

-Amenemht, he who speaks the word of the lord of this world.

Last edited by rdonj; October 20th, 2008 at 01:48 PM..
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  #82  
Old October 23rd, 2008, 12:26 PM

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Default Re: Warhammerama - Running

I'm just going away for two days, until Saturday lunchtime.
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  #83  
Old October 23rd, 2008, 05:10 PM
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Default Re: Warhammerama - Running

Welp! The Lizard men have completed their pest control and its safe to say that even the most rigorous Health and Safety inspector would have to call their territory vermin free .

It was fun while it lasted. All the best and hope to play aginst you guys again sometime (hopefully with more success).
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  #84  
Old October 23rd, 2008, 06:59 PM

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Default Re: Warhammerama - Running

I'm sad to see you go, though I have to admit of every nation I could have had to fight, I was most afraid to fight yours. I was pretty much terrified of having to somehow survive mass wither bones with no living national units save my watchers. I don't think it would have gone terribly well.

Also, death to all ogres!
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  #85  
Old October 26th, 2008, 07:53 AM

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Default Re: Warhammerama - Running

Well, I'll admit it, that battle certainly hurt me a lot more than I'd hoped it would. Certain high priests definitely didn't have the most intelligent idea of who to cast smite at.... I was really hoping they'd find the slave giants a bit more attractive. And the incredible morale of my commanders seems to have backfired on me and cost me the majority of my commanders. But never fear! Though it may look like my armies were irrevocably butchered and I have little chance of defeating the ogres at this point, that is only completely accurate. Pay no attention to this total defeat of my main army and the fact that his best troops didn't even partake in the battle. Also pay no attention to the army that is about to enter province 11 this next turn. It does not really exist.

Really wish I'd passed out more of those death gems. Seems I forgot I had more than one shadowblaster in that army. A bit ridiculous considering every single D mage I have can cast it.

Last edited by rdonj; October 26th, 2008 at 07:57 AM..
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  #86  
Old October 27th, 2008, 05:29 AM

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Default Re: Warhammerama - Running

It's just a shame Clubby Bang wasn't in that fight (or was he?). iirc he's been with me since the first turn of the game. He's in the hall of heroes if anyone's interested.

I'm fairly pleased with how the slavegiants performed (well, one of them) however I think the real reason I broke through the Buried was the handful of Tyrants and Pitfighters that were out there.

The ogres feasted well on ancient gold treasures and dusty bones that day!
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  #87  
Old October 27th, 2008, 08:11 AM

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Default Re: Warhammerama - Running

Clubby Bang was there, actually. I saw him in amongst the fighting... I had his health pretty low but he managed to escape his doom. *shakes fist* The few tyrants you've used have definitely been hurting me. I keep bringing their health down but I don't think I've killed even one yet. And they're doing a frustratingly good job of taking out my buried. I've had a slightly better track record with pitfighters but they're also doing a fair job of thinning my ranks. So I pretty much agree with your assessment. That slave giant on my right flank though... maybe he didn't kill his price tag's worth of skeletons, but he made a right mess out of me.

I really need to come up with something better to do with my tomb kings than spam shadow bolts.
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  #88  
Old October 27th, 2008, 08:13 AM

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Default Re: Warhammerama - Running

Tomb swarms? Shadow blasts? Blindness?

Have you got lots of Buried Sorcerors? They should be able to cause a lot of pain.
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  #89  
Old October 27th, 2008, 08:14 AM

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Default Re: Warhammerama - Running

Actually tomb swarms might well be cruelly effective against ogres, if you can spare the gems.
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  #90  
Old October 27th, 2008, 08:34 AM

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Default Re: Warhammerama - Running

Yeah, I've been throwing a few shadowblasts at him. They're reasonably effective and I could have caused a lot more casualties with them in that last battle if I hadn't forgotten to change orders around and left 10 death gems on one of my h1 priests. Tomb swarms have unfortunately not proven terribly effective against the ogres. Either they move too slow to keep up with the rest of the army (even on hold and attack) or the other case, I had a lone tomb king site searching with some gems to cast tomb swarms if attacked, and the ogres tore through the swarm in 1 turn, dead tomb king I'm pretty sure at this point to use them effectively against the ogres I'd need several mages to cast the spell, and a large artillery battery standing behind them.

I did have a pretty solid block of sorcerors. Probably 10 or so in that big battle, but he killed all of those... I have 3 or so left now. They did cause a lot of damage but he's covering his armies pretty good with fire/shock resist and the main use of sulphur haze has really been to fatigue his pitfighters enough to kill them (he's covering regeneration pretty well also). So with a combination of high health and decent resistance he's made my sorceror's jobs tough. They did claim quite a few kills in that last battle though.
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