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October 27th, 2008, 02:31 PM
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Re: Ooh, ooh, new info on patch page!
I agree, Poopsi.
Actually, I think it would be great if LA R'yleh changed pop types. It would be a lot of work, but how cool would it be if every independent unit under R'lyeh transformed into something squishy?
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October 27th, 2008, 03:49 PM
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Lieutenant Colonel
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Re: Ooh, ooh, new info on patch page!
Quote:
Originally Posted by Poopsi
Quote:
Thematically I never envisioned R'lyeh as leaving totally empty wastelands behind, but rather that you would see a diminished population grieving over their relatives who went mad and marched of to follow the dream. I wouldn't really like to see R'lyeh having tons of 0-population provinces.
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I dont see it as really killing everyone. I see the population loss as signifying that those provinces no longer have regular humans, because they have either been murdered by void cults or void beings, joined void cults, or mutated into horrible creatures. In any of those scenarios they are basically irretrievable as population, and are simply part of the dreamlands. (My own thematic take)
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Ah, well, I suppose I can live with that rationalisation, if push comes to shove.
Anyways, to steal from Micahs reply in the other threat: "Rlyeh is only .1% per candle, so growth will cancel out 6 candles worth of dom, and be no worse than taking 2 death picks even in max dominion" So that would be .5%/candle after patch, or a max of 5% per turn. I'm curious as to how it will play out.
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October 27th, 2008, 03:54 PM
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BANNED USER
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Re: Ooh, ooh, new info on patch page!
On the other hand, they could simply be sucked into the void.
VOOOOOIIIIID
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October 27th, 2008, 04:03 PM
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Re: Ooh, ooh, new info on patch page!
Maybe in the late game there could be some expensive ritual spell that puts a Void Gate in every R'lyeh province with 10 candles-at the cost of say 50% population in all R'lyeh provinces with 5 or more candles. The whole world could get sucked into the Void.
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October 27th, 2008, 04:24 PM
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Re: Ooh, ooh, new info on patch page!
With R'lyeh domain killing rate like that, most dreamland freespawn should have 0 gold upkeep. Otherwise, a R'lyeh play will simply go broke very soon.
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October 27th, 2008, 04:25 PM
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Re: Ooh, ooh, new info on patch page!
Works for me. Not so much that there is a huge drop in population, but a definite drop in the productive population needed to support a province properly with food and taxes.
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October 27th, 2008, 04:57 PM
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Re: Ooh, ooh, new info on patch page!
In my opinion, it is a very serious nerf for R'lyeh. Unlike Ermor, they REALLY need that gold as all mages are very expensive and so is research. x5 multiplier is a bit much, imho. I can't say for sure but I strongly suspect that this change will cripple your economy much earlier than the late game when R'lyeh really starts shining. All that chaff is nearly useless unless properly buffed.
It may sound very strange but this change may very well turn the undoubtedly strongest nation into the unplayable one. You may say that I'm exaggerating the effect of this change but my words are only based on my experience.
Last edited by ano; October 27th, 2008 at 04:59 PM..
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October 27th, 2008, 05:02 PM
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Re: Ooh, ooh, new info on patch page!
I think we'll have to wait and see how things work out. Eventually, I suspect that every Nation is going to go through the filter of mods like CBM and Worthy Heroes, so a nerf on one hand is a chance for more creativity on the other hand.
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October 27th, 2008, 05:08 PM
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Re: Ooh, ooh, new info on patch page!
Is this really 5 times the stated rate or is it, like Ermor, they weren't dying as fast as they were supposed to, so it's being fixed by boosting it to the stated rate?
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October 27th, 2008, 05:39 PM
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Re: Ooh, ooh, new info on patch page!
Quote:
Originally Posted by thejeff
Is this really 5 times the stated rate or is it, like Ermor, they weren't dying as fast as they were supposed to, so it's being fixed by boosting it to the stated rate?
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Being fixed to what it was supposed to be.
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