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  #21  
Old October 27th, 2008, 02:57 PM

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Default Re: Flaming Arrows

I think it is, but what you'd really want is Fire Sticks and Stones.
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  #22  
Old October 27th, 2008, 03:50 PM

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Default Re: Flaming Arrows

Quote:
Originally Posted by thejeff View Post
I think it is, but what you'd really want is Fire Sticks and Stones.
no, markata archers get the small bow... but apparently it isn't a fire weapon, or at least not for them

fire sticks and stones would be interesting now... maybe some flaming fling poo
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  #23  
Old October 27th, 2008, 05:07 PM
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Default Re: Flaming Arrows

I just copied the "Fire" weapons from the data base. I see that I managed to copy "Fire breath". I think that is the upgrade from "twelve pack of Old Milwaukee and 7 shots of tequila" breath.
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  #24  
Old October 27th, 2008, 05:50 PM
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Default Re: Flaming Arrows

The small bows are supposed to get the flaming version, but apparently there's a bug in the spell so that it's not included.
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  #25  
Old October 27th, 2008, 06:06 PM
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Default Re: Flaming Arrows

I'm against giving the Flaming Arrows option to Androphags, personally. As they have so much a bonus with their poison, at least for they "specialization" they should give up some versatility, so there is a use for the other kind of archers, less powerful but more versatile.
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  #26  
Old October 27th, 2008, 07:05 PM

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Default Re: Flaming Arrows

Flame arrows really wouldn't be (much) of an upgrade if any.
Their poison arrows damage even if they don't 'hit.' making them veeeery effective against heavily armored targets. Flame arrows wouldn't.
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  #27  
Old October 27th, 2008, 07:18 PM
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Default Re: Flaming Arrows

Yep chris, but the thing was about being even able diversify their power to be able to re-use Androphag archers against poison-immunes too.

As they're really good against everything which isn't poison immune (or just regenerates fast as hell), making them potentially worthy even against them seems unbalancing to me.
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  #28  
Old October 27th, 2008, 07:44 PM

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Default Re: Flaming Arrows

Hey Tif, are you getting that flame would replace poison?
I'm not sure I would consider that an upgrade.
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  #29  
Old October 27th, 2008, 08:15 PM
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Default Re: Flaming Arrows

Yeah, the "realistic" option for fiery Androphag arrows would be for the poison to be consumed in the flames. In other words, flaming arrows would replace poison arrows, not add to them.

Then again, it seems a bit silly to mention "realism" when discussing a game that already includes flesh-eating giants, demon monkeys, Squid from Beyond the Stars, and Tartarians.

As it is, I think that the current situation sounds fine to me. It's not like Sauromatia is lacking archers! They can just recruit a bunch of guys with composite bows at the nearest fortress....
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  #30  
Old October 28th, 2008, 04:35 AM
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Default Re: Flaming Arrows

chris,

I am getting this.
You are not getting that versatility is an upgrade. Sauromantia could turn the vast poison archers armies they used for early expansion, into vast FIRE archers armies as soon as the enemies start fielding poison immunes to counter them. Shouldn't they at least need to replace the Androphag archers with the non-poison ones to have this opportunity?

Slippery,

can't agree that we shouldn't discuss realism The relationship about realism and fantasy in the game was long discussed anyway in the first thread about poison arrows by Sombre IIRC.
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