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June 1st, 2002, 01:38 AM
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Captain
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Re: Tech tree viewer in the works...
Phoenix - I used Word to find the line number several times (after I saw your post), perhaps MS is wrong.
[edit] I downloaded Metapad and used it. Got past the first error and am now getting error in line 668 of vehiclesize.txt which is this;
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 9
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
<--- line 668
Name := Medium Fighter
Short Name := Medium Fighter
Description :=
Code := FM
Primary Bitmap Name := FighterMedium
Alternate Bitmap Name := FighterMedium
Vehicle Type := Fighter
[ June 01, 2002, 01:01: Message edited by: Gandalph ]
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June 1st, 2002, 04:54 AM
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National Security Advisor
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Re: Tech tree viewer in the works...
Same problem here. I removed all the units, and it loaded the file successfully.. but it then goes through, loads everything, and doesn't DO anything. Goes to a Pause, and if I press a button the program termintes. Never goes off the pause.
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June 1st, 2002, 09:54 AM
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Second Lieutenant
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Re: Tech tree viewer in the works...
Gandalph:
Is that vehicle size a unit?
then it should have 2 more fields called Launched from planet and Launched from ship.
Phoenix:
It's supposed to do that, it's only the loader of the program i'm working on. So no user interface yet.
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June 1st, 2002, 05:54 PM
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Re: Tech tree viewer in the works...
Quote:
Originally posted by Lemmy:
Gandalph:
Is that vehicle size a unit?
then it should have 2 more fields called Launched from planet and Launched from ship.
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Those two lines were removed in Last Version, since they were not working anyway.
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June 1st, 2002, 06:18 PM
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Second Lieutenant
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Re: Tech tree viewer in the works...
oh..didn't know that...i'll have to change my program then...
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June 3rd, 2002, 10:52 PM
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Re: Tech tree viewer in the works...
i changed the program so that it is no longer necessary to have those two line at the end of each unit size, i haven't added the ability to have higher tech requirements that max yet, that will probably have to wait till next week or so, and i didn't want to keep you waiting to long...
get it here
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June 3rd, 2002, 11:07 PM
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Captain
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Re: Tech tree viewer in the works...
OK, it now goes through without any errors, gets to the end, press any key to finish, then what? I did not see any new file created, so what does it do?
PS - Not trying to sound impatient, just curious.
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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June 3rd, 2002, 11:17 PM
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Second Lieutenant
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Re: Tech tree viewer in the works...
lol...well that's it...
it just checks if all the components etc have valid tech requirements...
it's only one part of the tech viewer i'm working on.
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June 6th, 2002, 07:26 PM
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Second Lieutenant
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Re: Tech tree viewer in the works...
hmm, i just realized how big this tech tree really is, maybe i'll only show the techareas in the viewer, instead of all the levels..
this is a screenshot with only the starting techlevels shown

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June 6th, 2002, 08:39 PM
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Private
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Re: Tech tree viewer in the works...
Use a JTree!
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