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  #1  
Old November 1st, 2008, 07:35 AM
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Default Censer and Incense

I'm trying out Gath, and have thugged out some Kohens Gadols (Unit 1987).

Their Censer (516) looks nice, it has an area-1 Incense (517) effect that according to the DB is damage 10,AN, no MR.

But while the incense graphics appear in battle, it doesn't appear to do any damage:


8607 striking with weapon Censer. att20 def5^M
hitloc Kohen Gadol strikes Barbarian wl2 diff-4 -> 4^M
hitunit 8607 10773 dmg1 spec2097157 ba4^M
damage 16 on Barbarian, spec0x200005 ba4^M
NextWeapon Incense has aoe 1 anim 10156 5^M
blastsqr: unr8607 x27 y14 aoe1 dmg10 eff2003 spc8320 as10156 al5^M
8609 striking with weapon Short Sword. att15 def11^M

The Censer killed one barbarian in the square with the hit, but there were two others, and they didn't get affected at all.

Does it only work against undead or demons or something?
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  #2  
Old November 1st, 2008, 08:19 AM
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Default Re: Censer and Incense

The censer has stun dmg, so it only makes your enemies cough No real damage.
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  #3  
Old November 1st, 2008, 08:33 AM
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Default Re: Censer and Incense

Thanks! I see it now. It gets added the next battle turns to whoever is in the clouds.

Still, 10 unresistable fatigue is not too shabby if I had to beat up a Sphinx or something like that. Kind of situational though .
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Old November 1st, 2008, 09:35 AM
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Default Re: Censer and Incense

Lol that would be funny

Death by perfume fatigue XD
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Old November 2nd, 2008, 03:59 AM

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Default Re: Censer and Incense

Quote:
Originally Posted by vfb View Post
I'm trying out Gath, and have thugged out some Kohens Gadols (Unit 1987).

Their Censer (516) looks nice, it has an area-1 Incense (517) effect that according to the DB is damage 10,AN, no MR.

But while the incense graphics appear in battle, it doesn't appear to do any damage:


8607 striking with weapon Censer. att20 def5^M
hitloc Kohen Gadol strikes Barbarian wl2 diff-4 -> 4^M
hitunit 8607 10773 dmg1 spec2097157 ba4^M
damage 16 on Barbarian, spec0x200005 ba4^M
NextWeapon Incense has aoe 1 anim 10156 5^M
blastsqr: unr8607 x27 y14 aoe1 dmg10 eff2003 spc8320 as10156 al5^M
8609 striking with weapon Short Sword. att15 def11^M

The Censer killed one barbarian in the square with the hit, but there were two others, and they didn't get affected at all.

Does it only work against undead or demons or something?

The problem with the Gadols unit is that you will often end up diseasing or poisoning yourself, or units with you. I prefer to make sure these units dont end up in combat - or - replace their weapon with another.

That being said.. a D9 bless is... interesting.
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Old November 2nd, 2008, 08:19 AM
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Default Re: Censer and Incense

Incense isn't a modable effect yet is it?
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Old November 2nd, 2008, 10:28 AM
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Default Re: Censer and Incense

Sure it is, for example Sombre's Skaven has new Censer Bearer units, who wield a Plague Censer, which has an AOE 3 poison Incense Cloud secondaryeffect.

I think chrispedersen may be confusing that with the stun-only Incense secondaryeffect on the Kohen Gadols' Censer, which does not have poison.
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Old November 2nd, 2008, 10:37 AM
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Default Re: Censer and Incense

That would make sense, especially wrt the bit about harming your own units. The Kohen Gadol censer has no more chance of harming your own units than a Fire Brand does.
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Old November 2nd, 2008, 10:39 AM

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Default Re: Censer and Incense

That depends if the cloud hangs around or not. Some secondaryeffects create clouds that persist over several rounds, for example ctis poison slings. But still, it would only stun them, not hurt them.
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Old November 2nd, 2008, 10:56 AM
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Default Re: Censer and Incense

That's exactly what the Kohan Gadol's Censer effect is, an aoe 1 cloud that lasts a couple (or 3) turns. It's a bit hard to see because it's green on green grass. It does cause friendly stun, but like Sombre says, it's really nothing to worry about. It's not like you're going to be fielding a whole bunch of Gadols.

Skaven Censer Bearers on the other hand ... well, probably a big D bless would actually pretty nice for them, if the secondaryeffect poison generates death bless afflictions. But they also need at least an N6 bless to stay alive in their own clouds.
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