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				October 31st, 2008, 01:31 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Ooh, ooh, new info on patch page! 
 Google can be quite helpful in interpreting KO's updates. 10/29 saw:
 "A guardian god or spirit of a particular place in the Shinto religion"
 
 "The guardians of the shrine gates"
 
 
 And:
 
 "Best hibachi and sushi in Dallas"
 
 
 Finally, someplace for all those gluttons to get good sushi.
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				October 31st, 2008, 01:34 PM
			
			
			
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				 Re: Ooh, ooh, new info on patch page! 
 When can we expect the patch to be released?   |  
	
		
	
	
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				October 31st, 2008, 01:56 PM
			
			
			
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				 Re: Ooh, ooh, new info on patch page! 
 Unfortunately rather soon. JK want's it to be finished, but I want to include more stuff. The Jomon fix is only half done, so Jomon will likely be split by two patches.
 On the positive side that means the next patch will probably be quicker.
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				October 31st, 2008, 02:10 PM
			
			
			
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				 Re: Ooh, ooh, new info on patch page! 
 Kristoffer, since you are answering questions: is there any chance of altering shift+z shortcut to work with all types of gems and not just blood slaves? |  
	
		
	
	
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				October 31st, 2008, 02:22 PM
			
			
			
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				 Re: Ooh, ooh, new info on patch page! 
 Any chance to see Muspelheim giants soon ?   |  
	
		
	
	
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				October 31st, 2008, 02:32 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Ooh, ooh, new info on patch page! 
 I was wonder if PageUp/PageDn/arrow keys will work on F1 screen and if it can remember its current position. |  
	
		
	
	
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				October 31st, 2008, 06:11 PM
			
			
			
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				 Re: Ooh, ooh, new info on patch page! 
 
	Quote: 
	
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					Originally Posted by Kristoffer O  Unfortunately rather soon. JK want's it to be finished, but I want to include more stuff. The Jomon fix is only half done, so Jomon will likely be split by two patches.
 On the positive side that means the next patch will probably be quicker.
 |  What's unfortunate for you is fortunate for me. Hurry on   |  
	
		
	
	
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				November 1st, 2008, 12:24 AM
			
			
			
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				 Re: Ooh, ooh, new info on patch page! 
 
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					Originally Posted by Kristoffer O  I have other ideas for Yomi, but they are a bit mechanics-heavy, meaning I must convince JK to make them, meaning he must shift focus from other projects. Thus I need to be quite clear on what I want. So for the time being I will work on coolifying Jomon. The coolifying is coming along quite nicely I'd say.
 I have a dragon break, meaning I have quit drawing dragons for the time being. They need attack sprites, which is annoying since the originals took me quite some time to draw. Scaly bastards. I've moved to kami making. Jomon will have a nice number of sacred summons. Some shinto and some buddhist. Also there will be a couple of new monsters for Jomon, shinu and yomi. Some, like the shikome, will be restricted to yomi and possibly shinu I suspect.
 
 Jomon will also recieve a couple of new recruits and some priestly spells if I can make mechanics out of some buddhist concepts.
 |  Great news   Finally we can see some buddhistic element in the east asia nations 
			
			
			
			
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				November 1st, 2008, 05:55 AM
			
			
			
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				 Re: Ooh, ooh, new info on patch page! 
 Annoyingly enough the buddhist elements will not appear in this patch, due to JK's haste    I've started on some descriptions etc, but likely there will only be kami in this patch. My major Jomon fix will also have to wait.    
On the nice side. 'Geocast'Â*now works, meaning you can only summon Yama-no-kami in mountain provinces. Hidden in sand can get a fix too I suppose. |  
	
		
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				November 1st, 2008, 07:41 AM
			
			
			
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				 Re: Ooh, ooh, new info on patch page! 
 
	Quote: 
	
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					Originally Posted by Kristoffer O  Annoyingly enough the buddhist elements will not appear in this patch, due to JK's haste    I've started on some descriptions etc, but likely there will only be kami in this patch. My major Jomon fix will also have to wait.    
On the nice side. 'Geocast' now works, meaning you can only summon Yama-no-kami in mountain provinces. Hidden in sand can get a fix too I suppose. |  It's hard to feel sorry for you since the new patch adds such a cool feature, and JK's haste means that we'll get the feature sooner. 
 
EDIT: never mind, Faery Trod already works as intended.
                 Last edited by Endoperez; November 1st, 2008 at 07:52 AM..
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