|
|
|
|
|
November 6th, 2008, 07:39 AM
|
Major General
|
|
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
|
|
Re: Preponderance - Big Team Game! [1 more needed!]
One question, by additional mods, which are those exactly?
Will there be any mods that affect the cost of clams or blood stones and such, or just for banned spells listed in the rules post?
|
November 6th, 2008, 08:17 AM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Preponderance - Big Team Game! [1 more needed!]
Ok, so we are full, at last!
|
November 6th, 2008, 11:23 AM
|
|
First Lieutenant
|
|
Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
|
|
Re: Preponderance - Big Team Game! [1 more needed!]
Ok me and Executer will start working out which nations we will bid on etc.
|
November 6th, 2008, 11:34 AM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Preponderance - Big Team Game! [1 more needed!]
There won't be any nerf to gem-making items, unless big group of players requests it [I will be sending mass PM today with all details].
|
November 6th, 2008, 01:13 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Preponderance - Big Team Game! [closed]
TGA file of the map:
http://www.mediafire.com/?oe3efdzytsy
.map file will be completed soon, we are waiting for llamaserver to start working properly anyway.
|
November 6th, 2008, 03:21 PM
|
Major
|
|
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
|
|
Re: Preponderance - Big Team Game! [closed]
We can get nation assignments figured out without the server being up, no?
|
November 6th, 2008, 03:31 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Preponderance - Big Team Game! [closed]
Yep Going to send PM to everyone, so they know we are at that point.
Oh, I have to do some minor fixes to .tga file [add town icons etc], so you don't have to download that one
|
November 6th, 2008, 10:46 PM
|
|
First Lieutenant
|
|
Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
|
|
Re: Preponderance - Big Team Game! [closed]
By the way I'm not sure if anyone else has commented on this or not, but a victory condition of 12/26 Vps seems a bit wrong to me with a center island having a value of 2 points It just seems to be too few VP's required. Ive always that that being required to hold 2/3 of the VP's is more balanced. I mean you could pottentailly have two major powerhouses in the game and one of them gain victory through VP's when they each hold nearly the same number of VP's. However with a 2/3 requirement such as 18/26 one team could never end up feeling robbed of their victory as someone would have had to have been clearly loosing (or winning) for the game to end. Whereas with 12/26 there may not be anyone clearly winning and yet the game suddenly ends with someone having stolen victory out from under you.
Anyways just my 2 cents on that.
|
November 7th, 2008, 03:52 AM
|
Major
|
|
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
|
|
Re: Preponderance - Big Team Game! [closed]
Yeah, 12/26 certainly changes the focus from dominating the map to trying to grab enough VPs to win.
|
November 7th, 2008, 05:22 AM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Preponderance - Big Team Game! [closed]
There are many connections, plains are open, caves are a maze, pretty much everyone can attack everyone. So it's not only about winning, but making sure someone else does not win. Central island with 2 VPs has 14 neighbouring provinces, hard to keep it [unless you let someone amass huge defences there].
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|