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  #131  
Old November 7th, 2008, 11:11 AM
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Default Re: Preponderance - Big Team Game! [closed]

Quote:
Originally Posted by Micah View Post
Yeah, 12/26 certainly changes the focus from dominating the map to trying to grab enough VPs to win.

I don't think I agree. Even if you're grabbing VPs, the ability to take a minimum of 8 enemy capitals is a pretty good sign that you're dominating the map already.
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  #132  
Old November 8th, 2008, 04:33 PM

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Default Re: Preponderance - Big Team Game! [closed]

Ok, here is .map file with all neighbours and terrains. Please take a look at it to make sure there are no mistakes I will fix .tga a bit to mark towns and some blocked connections around central caps.
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  #133  
Old November 9th, 2008, 07:52 PM
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Default Re: Preponderance - Big Team Game! [closed]

Quote:
Originally Posted by Gregstrom View Post
Quote:
Originally Posted by Micah View Post
Yeah, 12/26 certainly changes the focus from dominating the map to trying to grab enough VPs to win.

I don't think I agree. Even if you're grabbing VPs, the ability to take a minimum of 8 enemy capitals is a pretty good sign that you're dominating the map already.
Yeah but you could technically have two people controlling 8 enemy capitals. Or in fact it is even possible for two people to gain control of 12 VP's on the same exact turn even. What then?? Its probably not a big deal because the chances of it happening that way are not terribly likely but it is a possibility, and it would be pretty screwed up if it happened.
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  #134  
Old November 9th, 2008, 07:58 PM

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Default Re: Preponderance - Big Team Game! [closed]

Too unlikely to bother worrying about I reckon.
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  #135  
Old November 9th, 2008, 08:18 PM
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Default Re: Preponderance - Big Team Game! [closed]

By the way, we were supposed to PM our Team nation choices to Zeldor right? instead of posting them in the thread.. I sent our teams picks to Zeldor a day or two ago I think but have not heard anything yet.
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  #136  
Old November 9th, 2008, 08:31 PM

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Default Re: Preponderance - Big Team Game! [closed]

I am waiting for other teams, still 6 teams need to submit their picks. I got yours
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  #137  
Old November 9th, 2008, 10:20 PM
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Default Re: Preponderance - Big Team Game! [closed]

Oh, I may have noticed a problem with the map. I'm not sure.

It looks like province 400 is supposed to connect to 408 but instead it connects to 404

I'm just going by how the colored tunnels look but I would think that that is how you wanted it to be.
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  #138  
Old November 9th, 2008, 10:25 PM

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Default Re: Preponderance - Big Team Game! [closed]

Quote:
Originally Posted by Zeldor View Post
I am waiting for other teams, still 6 teams need to submit their picks. I got yours
did you get ours zel?
our perhaps you can say who you're waiting on ...

Last edited by chrispedersen; November 9th, 2008 at 10:38 PM..
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  #139  
Old November 10th, 2008, 03:37 PM

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Default Re: Preponderance - Big Team Game! [closed]

PsiSoldier:

Hah, thanks! Indeed, 400 should link to 408 instead of 404.

I have team picks from:
Micah + QM
Coobe + Ferrosol
PsiSoldier + Executor
Atul + Evilhomer
DrP + Gregstrom
JimMorrison + MadFrancis
WingedDog + Pretorian

With 7 nations making their picks there are no conflicts over their 1st choices so far.
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  #140  
Old November 10th, 2008, 06:55 PM
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Default Re: Preponderance - Big Team Game! [closed]

Hold up, hold up, did I miss something? I thought we weren't allowed to have superteams? Micah+QM? Oh ye gods. I know that QM doesn't have the best MP record, but that's just because his *diplomacy* is poor, which is a very thin candy shell around the pure hurting of which he is made. As for Micah - I believe that the no-teams-of-two-veterans rule has him in mind specifically, no?

*Both* of those players are better than I am, and I think I must be in the upper 50%.

Obviously, it's too late to shuffle teams: in compensation, put them in the middle or give them 4 points or set them on fire or something.

Of course, when they win anyway, it'll be gruesome humiliation for all concerned.
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