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				November 17th, 2008, 02:47 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Banned Spells
			 
             
			
		
		
		
		Just going to chime in, since I like to do so.    
The banning, in my observation, certainly only tends to happen at a threshhold of 20+ players.  Kingmaker was a tremendous example, I was trying to explain to my roommate that if cast at the appropriate time, an Arcane Nexus could theoretically garner ~1000 pearls by the time it is dispelled, so then if recast with 999 will become almost effectively undispellable, and if it IS pulling in ~500 pearls per turn, for example, then that is an absolutely staggering amount of power, that destabilizes the entire game.  Ultimately I believe in the potential for destabilization, but since there is only one avenue to achieve that level of power, it is blatantly unfair to everyone who didn't take an S9 pretender.
 
I do think it would be best if Armageddon were disallowed as well.  Unfortunately, it's anonymous, so it has to be on the honor system, or Wish removed entirely, which is a tough paradox because many nations have little access to SCs, and especially in a larger game, the uniques (elemental royalty, etc etc) will be gobbled up fast, so you really are left with Tartarians, and wished Seraphs/Chayots/etc.  So removing Wish would not only interfere with the full benefit of even taking an S9 pretender, but would also lead to crippling some nations' late game strategies.  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				November 17th, 2008, 03:01 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Banned Spells
			 
             
			
		
		
		
		You just have to be fast - go get artifacts, elemental royalty, tartarians and add some blood unique summons to that   
But yeah, I guess no one assumed someone will wish for Armageddon. And pretty much everyone capable of casting it denied doing so    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 17th, 2008, 11:47 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Banned Spells
			 
             
			
		
		
		
		yea the only nation that burden of time really helps that i can see if LA Ermor.  If Ermor can get Utterdark And Burden of time up the game is over or it will end very fast unless someone can dispel it. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 18th, 2008, 01:39 AM
			
			
			
		  
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				Re: Banned Spells
			 
             
			
		
		
		
		I'm still fairly new to this game, I think all is fair in love and war. I'm getting destroyed by letting other players have these spells. That being said, I hope to do these things in the future to others. So I don't believe in banning spells at all. I will look at the capabilities of others and form coalitions against them accordingly. Afraid of Utterdark? Kill Ermor. Heck everyone in a game will agree to this. Except Ermor of course. Its called "kick the leader" in the many parlor games I play.   
PS. Except when Ermore is my ally.   
		
	
		
		
		
		
		
		
			
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				November 18th, 2008, 01:44 AM
			
			
			
		  
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				BANNED USER 
				
				
				
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				Re: Banned Spells
			 
             
			
		
		
		
		I think that there are a few other nations that, if not exactly benefiting, would at least have fewer problems with BoT.  Atlantis for instance has pretty long lived commanders, and LA has native D magic. Human nations though have definite issues. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 18th, 2008, 02:03 AM
			
			
			
		  
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				Re: Banned Spells
			 
             
			
		
		
		
		It might be interesting to summon a bunch of dai oni and cast it with jomon... all your sorcerors will die, but they're primarily researchers anyway.  Plus dai oni are long-lived and regenerate bodies.  And are demons so they can see in the dark.  I wouldn't suggest doing it while ermor was alive though. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 18th, 2008, 03:13 AM
			
			
			
		  
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				Re: Banned Spells
			 
             
			
		
		
		
		I guess Pangaea would be okay since their soldiers can heal afflictions and regenerate. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 18th, 2008, 03:32 AM
			
			
			
		  
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				Re: Banned Spells
			 
             
			
		
		
		
		JimMorrison: Now that we have access to the Unique mod tag, there's an opportunity to create a bunch of unique SC chassis, and add them in as very high level SCs. We've already had a thread about new late-game SCs that could be added, so there's definitely some ideas there.  
  
Maybe that thread could be resurrected?  
  
That could then replace Wish, with the added benefit of allowing such SCs to pop up under every path, not just Astral. 
		
	
		
		
		
		
		
		
			
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				November 18th, 2008, 09:00 AM
			
			
			
		  
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				Re: Banned Spells
			 
             
			
		
		
		
		We could already do unique monsters using copystats. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 18th, 2008, 05:08 PM
			
			
			
		  
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				Re: Banned Spells
			 
             
			
		
		
		
		You could, but it's nicer to just have the tag. 
		
	
		
		
		
		
		
		
			
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