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November 17th, 2008, 04:06 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
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Thanked 162 Times in 118 Posts
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Re: Exploits, New and Used
Give him new items, maybe?
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November 17th, 2008, 04:19 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Thanked 403 Times in 176 Posts
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Re: Exploits, New and Used
Quote:
Originally Posted by Bwaha
Here's a new one, equip a commander with items to boost his command, then load him up with troops, remove said items and send him off. The troops stay with the commander.
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Works with Death-boosting items and undead armies, too, AFAIK.
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The Following User Says Thank You to lch For This Useful Post:
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November 18th, 2008, 03:48 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: Exploits, New and Used
Taking away his items doesn't work? Huh. The one time I did it, it was by accident, and I thought it was probably because I put his items in the lab. Maybe if you drop items, or transfer them to other commanders directly (not via the lab)?
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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November 18th, 2008, 04:16 PM
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Sergeant
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Join Date: Oct 2007
Location: Magdeburg, Germany
Posts: 235
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Thanked 3 Times in 3 Posts
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Re: Exploits, New and Used
Quote:
Originally Posted by lch
Quote:
Originally Posted by Bwaha
Here's a new one, equip a commander with items to boost his command, then load him up with troops, remove said items and send him off. The troops stay with the commander.
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Works with Death-boosting items and undead armies, too, AFAIK.
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It doesn't work. Just tested it.
Edit: It doesn't work for mundane units either. Must have been changed with a patch.
Last edited by Falkor; November 18th, 2008 at 04:22 PM..
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November 18th, 2008, 06:42 PM
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Captain
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Join Date: May 2008
Posts: 855
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Thanked 28 Times in 21 Posts
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Re: Exploits, New and Used
Confirmed, Falkor you are correct, I looked at the patch and it doesn't say anything about this. I know that I have used this trick before the last patch. And it worked.
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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November 18th, 2008, 07:12 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Thanked 32 Times in 22 Posts
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Re: Exploits, New and Used
If you openly talk about exploits on the forum, they will be banned in future patches...
As many so called exploits, are players favourite tricks, best to say nothing.
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November 18th, 2008, 07:17 PM
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Captain
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Join Date: May 2008
Posts: 855
Thanks: 107
Thanked 28 Times in 21 Posts
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Re: Exploits, New and Used
I hope not, I feel that these tricks are fun, thats why I started this thread. I like this game just as it is.
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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November 18th, 2008, 07:30 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Re: Exploits, New and Used
Quote:
Originally Posted by Meglobob
If you openly talk about exploits on the forum, they will be banned in future patches...
As many so called exploits, are players favourite tricks, best to say nothing.
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Maybe the title of the thread could be changed to "Tricks of the Trade".
Of course, some little tricky things add to the quirkiness of the game, and are just fun and interesting tactics. But some things, like the inflated Leader limit trick, maybe they should be banned, as they are just blatant exploitation of what really is a bug, as opposed to just "doing something not directly intended".
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November 18th, 2008, 07:36 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Exploits, New and Used
True enough. We often spoke of dropping items to get the AI to pick them up, and sending items to them to fill their lab so they cant make things. Those got fixed in patches.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 18th, 2008, 07:51 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Exploits, New and Used
Quote:
Originally Posted by Meglobob
If you openly talk about exploits on the forum, they will be banned in future patches...
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*makes plans to reformulate the buglist in an exploit fashion*
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