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  #101  
Old November 19th, 2008, 06:47 PM

llamabeast llamabeast is offline
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Default Re: Warhammerama - Running

Phew, turn submitted.

Sorry I've taken so extraordinarily long to do each of the last three turns. I should be able to get pretty much back to normal now. Plus, doing this turn has got me enthusiastic again! Exciting wars are to come.

That last turn was pretty dramatic in fact. A great victory for the lizards in the north, and a terrible defeat in the south. Can the lizards halt the advancing Tomb King hordes in the south? What tricks have the ogres still got up their sleeves? Only time will tell.
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  #102  
Old November 19th, 2008, 10:14 PM

rdonj rdonj is offline
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Default Re: Warhammerama - Running

I was rather astonished by just how dramatic that victory in the north was. I'd been fighting the ogres to a stalemate all this time, and suddenly they were almost completely wiped out with what appears to be almost no casualties. As of last turn I believe I could have defeated that ogre army... but not with such ease. What horrific armies rampage through the north that such a mighty foe was so heavily damaged?

As for the south, such losses will continue to plague the lizardmen for many months to come. For the folly of waging war against nehekara lizards shall die in numbers beyond comprehension! We are the masters of death, and death is what you shall get from us.
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  #103  
Old November 20th, 2008, 04:43 PM

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Default Re: Warhammerama - Running

Err, it would be best of me not to mix up ooc and ic comments into the same post, I should think. In any case, I am happy as well, that battle took two turns in maneuvering to make and finally I got the battle I was looking for. If only I could have gotten a few of your mages as well. I was a bit disturbed by how easily my immortals were banished on that first turn. In light of this I am very happy with the bless I chose, frustrating as it is that it makes my own priestly spells so much less useful. In spite of my success though I suspect that the next turn or so will go rather more poorly for me. Certainly you will not make the mistake of weakening your own armor for my buried this time around

I do wonder a bit about the sacred lizards though. They seem to me to be worth a bit more than their cost, when compared against ogres. Basing this solely on stats, rather than anecdotal evidence of any sort, temple guards seem to be reasonably equivalent to the weaker ogres without a bless, cost less, and require far fewer resources. With a bless, which I find very hard to see Itza not taking, they're definitely superior and being recruit-everywhere I think is very powerful for them. I haven't actually fought it out to see how it goes, but any impressions on this? That said it doesn't feel so far from my end as though llama's armies are that excessively strong, but I have a number of mitigating factors working for me and I don't think I've faced quite the worst of the magic itza has to offer me just yet. Whereas he pretty much has faced mine.

Please ignore if I'm talking strangely, I just spent ~12 hours with my nose buried in a book and I tend to be somewhat spongelike about speech. Plus I lack sleep.
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  #104  
Old November 28th, 2008, 07:36 AM

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Default Re: Warhammerama - Running

Ouch!!
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  #105  
Old November 28th, 2008, 07:36 AM

llamabeast llamabeast is offline
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Default Re: Warhammerama - Running

Sorry about the VERY slow turn-taking by the way rdonj. You've been very patient.
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  #106  
Old November 28th, 2008, 08:10 AM

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Default Re: Warhammerama - Running

I'm still looking at the balancing of lizards and indeed ogres. The Temple Guard should perhaps be cap only also - though in the case of lizards since building a fort is pretty tough, things being cap only isn't so bad.
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  #107  
Old November 28th, 2008, 12:34 PM

rdonj rdonj is offline
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Default Re: Warhammerama - Running

You're only saying that because I took out 3 slann this turn Unfortunately I still don't have a lot I can do to stop that most frustrating god of yours. I have a thought on how to get around this but it will take me a few turns at least. So beware! Bewaaaare! I really wish now that I'd paid more attention to your cyclops' strat move, I've never used a cyclops pretender and I wouldn't have thought he'd be able to move quite that far. I'm pretty much down to just immortals now, who have fought in only a few battles as of yet. I must also bear in mind that apparently my own god will choose to use 3 astral pearls every time he uses magic duel so that he can cast returning as intended. Although I suppose it worked out in that particular battle to be for the best that he did not.

In any case, the advancing tomb king hordes were pretty handily defeated in a mere two turns by The Old One, and once again I am on the defensive. I'm not quite sure I'll be able to turn the tide around this time, the lizardmen seem to have almost unending numbers to call upon while my own would be dwindling even without that accursed cyclops. Though I am certain there are fewer temple guards living today than there were when the lizards declared war on me.

As for turns, I am probably underthinking mine a bit. I get them in fast, but then I make two or three corrections almost every time. That last turn was probably a pretty good example of where I should have put more thought into it. Perhaps you are taking just a bit long with yours though
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  #108  
Old November 30th, 2008, 06:28 PM

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Default Re: Warhammerama - Running

Taking out 3 slann is pretty painful! Do you know how much they cost?! Also the threat of your fountain effectively prevents me from using them in future, limiting my battle magic quite horribly. Hmm, it's going to be a pretty hard battle! Definitely proving an exciting game.

Incidentally you've wiped out all my main armies, so it's interesting that I seem to have unending hordes. You appear to have unending hordes! However, I do have a considerable advantage in cash, so I suppose maybe time is on my side.

While we're on the subject of time, I'm actually just about to go to a conference in Boston (my first time in the US!). I'll be back next Sunday. Sorry for yet another delay. I've done the current turn though, so if you take yours Sombre, we can get at least one turn further on.
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  #109  
Old December 1st, 2008, 02:35 AM

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Default Re: Warhammerama - Running

Oh yes, that is exactly why I had to do it, even though I was certain I would lose the battle 2,150 gold of dead slann, ah yes.... You can still use your slann for research though, I'm falling pretty far behind there having to use almost all of my mages to hold you out.

Well, you seem to have unending hordes probably because of your rather enormous skink army. Your losses from the horrible defeat in my lands were replaced in one turn, and I pretty much inflicted the same amount of damage here. So perhaps you are down mostly to skinks now but they are pretty overwhelming in number. Time does seem definitely on your side, I suspect that if sombre is defeated I am soon to follow. I just don't have the armies to hold all of my territory on all sides. Unless I get lucky and kill off your god soon :P

Wow, you are one busy llama!
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  #110  
Old December 9th, 2008, 07:44 PM

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Default Re: Warhammerama - Running

Holy temple guards, batman! Something gives me the feeling that the next turn is either going to be a major tomb kings victory or a near death experience.

Last edited by rdonj; December 9th, 2008 at 07:50 PM..
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