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  #11  
Old November 26th, 2008, 10:41 AM
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Default Re: Brain Dead AI Nations

Initial responses:
Someone is always at top and bottom but you are only looking at provinces. Arcos does tend to run low there, but not on the bottom (not in my tests). But other "broken" nations would be Mictlan for always benig low dominion, and Pangaea or Abysia for being low gem income (not enough searching).

The map you use is on the small side for showing some nations best features. Its a nice map. Im just saying that always using it will affect the outcomes.

Indept str of 9 is hard on the AIs. Especially in expansion. But Im not sure if setting it lower would help Arcos.

How does Arcos look on the other scores? Research in particular.
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  #12  
Old November 26th, 2008, 10:46 AM
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Default Re: Brain Dead AI Nations

Later responses:
Hmmm in a test I just ran, Arcos did not do as well as I expected in research. It was above average but not enough to offset the lack of attention elsewhere. It might have been the god and scale choices. Yomi wasnt in the initial tests and seems to be a factor in research. I need to do some more tests. Thank you for bringing this to my attention.

By the way, if you run your games with the --scoredump switch then it will output an html page each turn which gives hard numbers in each of those areas. It doesnt provide a history view of the ups and downs like the graphs in the game but it can be helpful.

I should setup many continually hosting games and gather the data. I might need to get some programming help in that from lch or Ballbarian or DrPratorious
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  #13  
Old November 26th, 2008, 10:59 AM
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Default Re: Brain Dead AI Nations

You can use something like:

dom321 --allai --superhost --scoredump --postexec /home/dom/dominions3/savescores.sh mygame

Where savescores.sh just copies the scores.html to a unique filename,
Code:
#!/bin/bash

cp /home/dom/dominions3/savedgames/mygame/scores.html /home/dom/dominions3/savedgames/mygame/scores.$(date +%s).html
Try it with the Dawn of Dominions map.
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Last edited by vfb; November 26th, 2008 at 11:05 AM..
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  #14  
Old November 26th, 2008, 11:41 AM
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Default Re: Brain Dead AI Nations

Thanks.
But then Id like to read the data into a cvs file and make historical graphs with something like ghost or imagemagick. Or a nice running tally of highest and lowest in each score category.
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  #15  
Old November 26th, 2008, 02:33 PM

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Default Re: Brain Dead AI Nations

That's what children and grad students are for!

-Max
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  #16  
Old November 26th, 2008, 03:56 PM

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Default Re: Brain Dead AI Nations

Quote:
Originally Posted by Gandalf Parker View Post
Initial responses:
Someone is always at top and bottom but you are only looking at provinces. Arcos does tend to run low there, but not on the bottom (not in my tests). But other "broken" nations would be Mictlan for always benig low dominion, and Pangaea or Abysia for being low gem income (not enough searching).

The map you use is on the small side for showing some nations best features. Its a nice map. Im just saying that always using it will affect the outcomes.

Indept str of 9 is hard on the AIs. Especially in expansion. But Im not sure if setting it lower would help Arcos.

How does Arcos look on the other scores? Research in particular.

On the small side!? Its a 1500 province map!

Well I guess the Indep str of 9 could be lowered... But there is nothing more boring than plowing through weak provinces!

Here is the research screen:
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Last edited by iceboy; November 26th, 2008 at 04:05 PM..
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  #17  
Old November 26th, 2008, 03:59 PM

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Default Re: Brain Dead AI Nations

lch:

I am not really sure if it's true. I found AI doing really great against 9 independents sometimes.

The realy change comes when you use Better Independents mod though. Normal AI turns to be as strong as Impossible one before the mod.
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  #18  
Old November 26th, 2008, 04:07 PM

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Default Re: Brain Dead AI Nations

Quote:
Originally Posted by Zeldor View Post
lch:

I am not really sure if it's true. I found AI doing really great against 9 independents sometimes.

The realy change comes when you use Better Independents mod though. Normal AI turns to be as strong as Impossible one before the mod.
Which version of this mod is the best to use? They seem to all have their faults...

Also...Besides the BI mod has anyone found that the CBM mod helps the AI?

Last edited by iceboy; November 26th, 2008 at 04:10 PM..
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  #19  
Old November 26th, 2008, 04:11 PM

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Default Re: Brain Dead AI Nations

Better Independents 2.0 works just fine [but don't enslave or charm indie troops]. That makes AI recruit only national troops.

Some other hints:
- use normal research as at some point AI cannot effectively increase research rate
- use supplies at 300, AI loves to starve troops
- avoid lots of water and water nations [AI cannot deal with attacking water]
- set AI to aggressive
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  #20  
Old November 26th, 2008, 04:21 PM
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Default Re: Brain Dead AI Nations

Sorry on the map. For some reason it looked smaller than mine do.

The problem with Indie strength and Arcos seems to be that if Arcos loses its first army too soon then it falls way behind due to focusing on research (supposedly).
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