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  #91  
Old November 29th, 2008, 09:51 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

You say that almost like it's a bad thing...

I dunno, maybe I'm too used to doing this sort of thing, but I don't really understand where you're coming from. Clearly you're going to put your own spin on the nation as you write, since there's only a flavor to each nation, not an entire culture and history. I consider it just as likely that the human in your picture would be saying "Die, foul corruption!", after all, this *thing* can't be a real Agathan Oracle, it's just some disgusting degenerate, mocking the form of the glorious Oracles of the past.
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  #92  
Old November 29th, 2008, 10:02 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Well, since I don't have many strong feelings on the whole "single age" debate, I'll just stake claims to MA Marignon,EA Atlantis and Gath before its too late.
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  #93  
Old November 29th, 2008, 10:08 PM

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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

It's certainly possible to RP rationalize almost anything... but what different people find plausible varies widely. Personally I would feel a bit adrift without the basic back stories of the nations to build on, and to be honest a little annoyed to see direct contradictions. As I said before this is of course a totally subjective opinion, but I guess I fail to see a really strong reason for not playing in one age.
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  #94  
Old November 29th, 2008, 10:17 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

It boils down to maximising the chances of players getting their favouritest of favorite nations. I'm happy to restrict it to one era of each nation, then the backstory of each individual nation pretty much stays intact. Would that do you? If not, I'd have to straw-poll the preferred era.

EDIT: Go post preferences in the other thread, here

Last edited by Lokean; November 29th, 2008 at 10:24 PM..
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  #95  
Old November 29th, 2008, 10:34 PM

quantum_mechani quantum_mechani is offline
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Only one era of a nation is better, though I would still vastly prefer just a single era.

I would submit that the current preferences thread is biased however. No doubt in the current format there will be a large spread of first nation picks across the eras which is an argument for the one nation mod. But I doubt in actuality there are that many people so fixated on a particular nation they would mind choosing another (or the same one in a different era).
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  #96  
Old November 29th, 2008, 10:37 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Hence asking whether they favor the single age mod and which era they would prefer, were it not to be used.
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  #97  
Old November 29th, 2008, 11:07 PM

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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Well, my only point was it might get different results if people voted on whether to use combined mod _before_ they started picking nations. It's no big deal though, just arguing for the sake of arguing really. Sorry if I seem overly picky- I think it's great someone is finally getting an RP game started for dom3, and I'd surely play almost regardless of settings.
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  #98  
Old November 29th, 2008, 11:18 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Wait, WHAT?!

*goes and changes the signup thread to reflect the fact that everone else is going to be playing modded versions of the carebears and he's playing LA R'lyeh*

As I say, even if I don't get to play in them forever, I'd like to see this game being the first of a generation of RP/narrative games, so ironing things out early is a good thing. Once this one gets underway I'm hoping for plenty of feedback as well as prose. Custom maps with a setup premise in broad strokes (like the unexplored landmass, for example) are certainly within my capacity and would serve to improve the feasibility of the games considerably, I would say.
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  #99  
Old November 30th, 2008, 12:40 AM

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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Read the whole long thread. It's really an interesting game setting for me. In most MPs I played so far, players have little interaction with each other and I often get to know a distant nation when it is shown on the message board with "The God of XXX is banished" or something like that. What happens to these people also buries with them.

The RP style also adds to the flavor of the game. Though I'm not a native English speaker, I'll try my best if you guys allow me

I'll post my preference on sign up page.
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  #100  
Old November 30th, 2008, 08:08 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

For those joining me from the signup thread, hello.

Clearly, there's been a fair amount of opposition to the use of the Single Age Mod, and for the life of me I don't understand why. If we assume that there's only one of an incarnation of a nation I simply don't see how somebody else playing a nation from a different Age affects your nation or how you choose to engage with it through the game or through RP and narration. I understand that it must do, or there wouldn't be any opposition, but I just don't know how.
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