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  #211  
Old November 30th, 2008, 09:56 PM
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Default Re: Preponderance - Big Team Game! [starting!]

In that case, try setting every start-legal province to #specstart *except* for LA Marignon and his team-mate, and just make those provinces regular #start directives?

That way, LA Marignon and his ally will grab those two provinces as the only remaining legal start locations.
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  #212  
Old November 30th, 2008, 11:00 PM

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Default Re: Preponderance - Big Team Game! [starting!]

Perhaps it would be easier to just switch out LA Marignon for an equal cost other nation?
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  #213  
Old November 30th, 2008, 11:14 PM

Zeldor Zeldor is offline
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Default Re: Preponderance - Big Team Game! [starting!]

Probably yes, they are not even at 10 points, so apsophos could certainly take a stronger nation if he wants. Maybe even Gath or Ashdod.

But I'd still like to know what the problem is and if it can be fixed. It affects other future games too.
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  #214  
Old November 30th, 2008, 11:21 PM

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Default Re: Preponderance - Big Team Game! [starting!]

I wanted to send mail to everyone about the situation, but my admin password is not working, it must be a side-effect of the crash.
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  #215  
Old November 30th, 2008, 11:50 PM
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Default Re: Preponderance - Big Team Game! [starting!]

MA Van is overpriced at 7.

EA Caelum is pretty well fair at 7 - and complements EA C'tis nicely, in terms of magic diversity (well, no blood.) Fomoria and MA Jotunheim would also be good partners for EA C'tis.
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  #216  
Old November 30th, 2008, 11:58 PM
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Default Re: Preponderance - Big Team Game! [starting!]

ashdod should be banned - certainly more so than hinnom or niefl. But Gath wouldn't be too bad - one point over, but that hardly seems an issue, given that apsophos and his partner's plans have been messed up, and gath has blood, which I do believe apsophos likes
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  #217  
Old December 2nd, 2008, 03:52 AM

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Default Re: Preponderance - Big Team Game! [starting!]

Ok, sent the PM to everyone. I really hate that new forums, max 5 recipients, 60s between sending PMs...

I hope I can add that 1 prov easily, but knowing dom3 map editor it may be not so easy.
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  #218  
Old December 2nd, 2008, 05:05 AM

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Default Re: Preponderance - Big Team Game! [starting!]

Should we all agree to leave the province indy for the duration of the game as well, so as not to upset map symmetry?
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  #219  
Old December 2nd, 2008, 05:07 AM

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Default Re: Preponderance - Big Team Game! [starting!]

Why not just put a zero-pop lake with #clearfeatures on the edge of the map and link it to Mari's location. Shouldn't have any relevance who has it. Bad thing there being that everyone knows where he is, though.

...I don't know anything about maps, so that might not work.
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  #220  
Old December 2nd, 2008, 05:13 AM

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Default Re: Preponderance - Big Team Game! [starting!]

atul:

That's what I am planning to add. But that 'edge' is not so easy because of how dom numbers provs [you cannot number them or change numbers]. But I think that adding that new prov pixel a bit higher than highest prov we have will be fine. I will give it 0 pop and I think it will be fair if no one takes it [it will be useless, but still...].

I could change starting prov for Mari, but it would make no sense at all as everyone will now the # and neighbours of newly added prov. The only thing that map editor would le me do would be to add some items, units, commanders or modify his neighbours to have more pop or some sites.
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