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  #351  
Old December 22nd, 2008, 02:25 PM

Executor Executor is offline
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Default Re: Preponderance - Big Team Game! [starting!]

This standards mod is very confusing, there are some nation whose banners like exactly the same so you don't know who to PM.
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  #352  
Old December 22nd, 2008, 02:32 PM

chrispedersen chrispedersen is offline
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Default Re: Preponderance - Big Team Game! [starting!]

The standards mod is an improvement - but I have to second Executors comment - They are still hard to distinguish.

I'd like to suggest the use of / bars as well as \ bars - between those and the dots, and the various color combinations I think we'd have enough combinations to distinguish.
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  #353  
Old December 22nd, 2008, 05:26 PM

atul atul is offline
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Default Re: Preponderance - Big Team Game! [starting!]

If in serious doubt, you can always attack him, and ingame message tells you which nation it is. Easy and fast.

The different eras are distinguishable, but not at glance. I kinda like the differences in details, though.
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  #354  
Old December 22nd, 2008, 06:03 PM
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Default Re: Preponderance - Big Team Game! [starting!]

Quote:
Originally Posted by Executor View Post
This standards mod is very confusing, there are some nation whose banners like exactly the same so you don't know who to PM.
They can be difficult to tell, but if you go to the Pretender list, or to Graphs, you can see both offenders (C'tis is the worst, IMO) almost side by side, and you should be able to tell them apart then.
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  #355  
Old December 22nd, 2008, 08:51 PM

chrispedersen chrispedersen is offline
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Default Re: Preponderance - Big Team Game! [starting!]

Why was the game delayed? Originally it was scheduled to go off in about 3 hours... it seems it is now delayed...
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  #356  
Old December 22nd, 2008, 09:34 PM

Zeldor Zeldor is offline
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Default Re: Preponderance - Big Team Game! [starting!]

Well, I promised that last hosting is on 23th. I didn't expect it to be 3 AM, but well, word is a word. I had 3 requests to postpone that turn, due to Christmas. And I perfectly know how much preparations take, so I agreed. I don't think we are in a hurry, small break will do good for everyone
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  #357  
Old December 23rd, 2008, 03:06 PM

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Default Re: Preponderance - Big Team Game! [starting!]

Hey Zel,

No offense but this was going to be 24 hours turns until the 23rd. And we've already delay the turn on the 22nd now until the 24th.

I'm all in favor of liberal delays - ie., but can people post the request here - and/or can you post up what the plan is? I've been checking on here to do my turns - presumably other people are too.

Last I heard we were delayed until 18:30 Tues - so I've checked back more than one time. Now its delayed till wednesday. Did someone request another delay or are you just pausing the game?
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  #358  
Old December 23rd, 2008, 03:54 PM

namad namad is offline
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Default Re: Preponderance - Big Team Game! [starting!]

a new turn hosted and has 24h..... should this turn have a week to do it?
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  #359  
Old December 23rd, 2008, 06:57 PM
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Default Re: Preponderance - Big Team Game! [starting!]

The Sauromatians have been duped by the vile Caelumites into attacking us.

I must emphasize - when I ***** and moan about QM+Micah killing us all, I am not at all kidding. But I'm not going to deal with them by myself if I get stabbed in the back.
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  #360  
Old December 23rd, 2008, 07:03 PM
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Default Re: Preponderance - Big Team Game! [starting!]

The great Sauromarignonian alliance was duped by no-one.

Abysia has in their pride expanded far into lands that belong to Sauromarignon, and challenged us to try and seize them if we want to reclaim what is rightfully ours.

We have merely accepted Abysia's challenge.

-- Marignon
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