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January 1st, 2009, 07:01 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Timewarp! - Game is live!
It is the most disturbing and sad thing.
I had about 300 men, and a handful of Thunderstrikers (sure, half of them were well equipped soulless), and he fended me off with 20 mages and about 80 archers, and most of those mages were Alchemists, ie- no Banishment.
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January 2nd, 2009, 02:05 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Timewarp! - Game is live!
C'tis all ages seems to be doing well by score graphs in this game, and yet many people consider C'tis very week.
I guess this proves them wrong.
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January 2nd, 2009, 06:41 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Timewarp! - Game is live!
Well C'tis, by many standards, has rather crappy national troops.
Expansion isn't necessarily hard with an awake SC however, and early wars likewise. The trick being that even though their mages are quite powerful, they're not necessarily versatile, so late game has few options, compared to the counters others can develop against them.
But it is interesting, and fun, to see them all doing so well in this game, I'm curious what will become of it.
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January 3rd, 2009, 03:27 AM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Timewarp! - Game is live!
Crappy troops, yep. Say it to Niefel Yarls that were slain in 2 rounds by these "crappy troops" .
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January 3rd, 2009, 03:32 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Timewarp! - Game is live!
Wow, they're even Cold Blooded, it sounds like a terrible fluke to me.
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January 3rd, 2009, 05:09 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Timewarp! - Game is live!
Poison slingers and Lizard Warriors are far from crappy troops, and are very cost effective, sure they all become obsolete by the mid-late stage of the game but so do most troops.
I find C'tis powerful in all stages of the game, but the most in the early when you can rush just about anyone with hordes of undead.
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January 3rd, 2009, 07:02 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Timewarp! - Game is live!
Lizard Warriors lack shields, and while they are situationally useful, their armor isn't high enough to consider them much without a lot of support. Poison Slingers are hilariously reckless, and will cause horrible friendly fire casualties unless you buff to 100% PR.
I think the paradigm is simply that unless you can use a nation's troops to good effect without creating very specific circumstances - they kind of suck. Doesn't mean they are useless, just means that other nations can be more effective with less effort.
Of course, effective use of combined arms tactics can go a long way, but for example that is hard to do against indies, when cost effectiveness of troops means the world. In that context, it is hard to make a C'tissian force that will take multiple indie provinces without significant attrition, and that's definitely not a good thing.
Quote:
Originally Posted by Executor
I find C'tis powerful in all stages of the game, but the most in the early when you can rush just about anyone with hordes of undead.
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See above about powerful mages that mostly just do 1 thing well.
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January 3rd, 2009, 08:34 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Timewarp! - Game is live!
C'tis can handle indies just fine, Serpant dancers, chariots, swamp guards, elite warriors, all of them do very good against indies. Hell, look at my provinces if you don't think so.
C'tis does lack magic diversity but doesn't need a bless so you can easily take a rainbow or a SC pretender for early expansion and still have good scales.
They are absolute killers in research ( again the graphs) and plus they can make tons of skull mentors.
That gives a significant lead against any other nation in battle magic, so poison cloud, nether darts, terror, shadow blast, storm of thorns, soul drain... you pick, just put that heavy infantry in front, place a few snakes with standards and go crazy with spells.
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January 3rd, 2009, 02:41 PM
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Sergeant
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Join Date: Oct 2007
Posts: 352
Thanks: 0
Thanked 8 Times in 8 Posts
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Re: Timewarp! - Game is live!
Throw in 6-7 harvesters of sorrow equipped with bane venom charms (something C'tis can produce in large quantities)and you also create an almost invulnerable force that can devastate an enemy economy in a very short period of time (since it takes a turn to move an army in, a turn to set it patrolling to reduce unrest, as long as you keep your HoS on the move you can permanently impair, and eventually destroy, an enemy economy quite quickly). All the while your city guards are keeping their army uselessly outside your walls while you set the stage for a successful battle and subsequent rollback... this is especially effective as MA C'tis because of your dominion effects.
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January 3rd, 2009, 07:33 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Timewarp! - Game is live!
Well I wasn't trying to start a huge debate, was just pointing out that C'tis is considered to have some significant flaws, and then illustrating what those are thought to be. I am not here to convince anyone.
I am just happy to see C'tis performing so well in this game, that's all.
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