|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				January 3rd, 2009, 02:01 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Jan 2009 
						Posts: 15
					 Thanks: 8 
		
			
				Thanked 8 Times in 1 Post
			
		
	      |  |  
    
	| 
				 Re: First Post: Introduction and Request For Help Getting Up To Speed 
 Thanks for the links!  I got the backup working fine.
 BattleSim looks like it would be incredibly useful, but I could not figure out how to use it.  Can you point me to a thread on this?
 |  
	
		
	
	
	| 
			
			 
			
				January 3rd, 2009, 02:34 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
						Posts: 13,736
					 Thanks: 341 
		
			
				Thanked 479 Times in 326 Posts
			
		
	      |  |  
    
	| 
				 Re: First Post: Introduction and Request For Help Getting Up To Speed 
 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
 |  
	
		
	
	
	| 
			
			 
			
				January 3rd, 2009, 02:41 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Jan 2009 
						Posts: 15
					 Thanks: 8 
		
			
				Thanked 8 Times in 1 Post
			
		
	      |  |  
    
	| 
				 Re: First Post: Introduction and Request For Help Getting Up To Speed 
 Is there a guide of some kind of features or tools to help with micromanagement?  For example, is there a way to make a forge command continue until there are no resources left, for example, forging Owl Quills until there are no air gems left, instead of going back to Defend every turn. Or at least a way to macro a command like one can do with battle order? Is there a way to set the default for a type of unit, so instead of defaulting to Defend, it defaults to Research or Patrol?  Is there a way to set a default recruitment?  I really like the depth of Dominion 3, but this micromanagement every turn is annoying. |  
	
		
	
	
	| 
			
			 
			
				January 3rd, 2009, 03:18 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Sep 2003 Location: Eastern Finland 
						Posts: 7,110
					 Thanks: 145 
		
			
				Thanked 153 Times in 101 Posts
			
		
	      |  |  
    
	| 
				 Re: First Post: Introduction and Request For Help Getting Up To Speed 
 
	Quote: 
	
		| 
					Originally Posted by markmayhugh  Is there a guide of some kind of features or tools to help with micromanagement?  For example, is there a way to make a forge command continue until there are no resources left, for example, forging Owl Quills until there are no air gems left, instead of going back to Defend every turn. Or at least a way to macro a command like one can do with battle order? Is there a way to set the default for a type of unit, so instead of defaulting to Defend, it defaults to Research or Patrol?  Is there a way to set a default recruitment?  I really like the depth of Dominion 3, but this micromanagement every turn is annoying. |  There is no monthly forge, but there is monthly ritual-casting. Monthly forging has been in the wishlists for a long time now, so you're not the first to notice it's missing. Many of the other suggestions haven't been mentioned before. Pity you didn't take part in the betatest, since then your suggestions would have had a much better chance of being implemented.
 
Some of these might already be mentioned in this thread, but I'll mention them any way.
 
There are keyboard shortcuts for research, patrol, blood hunting etc that are much, much faster than setting them the usual way. Hover mouse over a commander and press Shift+M for monthly casting, Shift+P for preach, Shift+R for research etc etc. Press ? to see list of keyboard commands (it might be missing few).
 
To recruit lots of units fast, hold shift while you select a unit. This adds ten units of the same type to the recruitment queue. You can also open the recruitment screen by pressing 'r' in the main map view, and exit it by pressing Esc. Esc exits most screens.
 
Pressing 'n' will cycle through the commanders that are on "defend" or "hide". This is a fast way to go through commanders that need new orders.
 
In battkes, pressing 'f' will make battles run faster, pressing 'n' will skip a round. |  
	
		
			| The Following User Says Thank You to Endoperez For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				January 3rd, 2009, 03:31 PM
			
			
			
		 |  
	| 
		
			
			| 
 Major General |  | 
					Join Date: Mar 2007 Location: Seattle 
						Posts: 2,497
					 Thanks: 165 
		
			
				Thanked 105 Times in 73 Posts
			
		
	      |  |  
    
	| 
				 Re: First Post: Introduction and Request For Help Getting Up To Speed 
 For recruitment, it's sometimes useful to pay in advance for troops that cost a lot of resources, as opposed to gold. Just come back and collect them once every few turns. For ritual spells, use the "M" command. For the rest, you have to rely on "N" to scroll through commanders without active orders--yes, monthly Forge would be nice.
 BTW, don't forget that you can hit Tab to make researchers disappear from the battle setup screen. Occasionally this is useful. Also, 'y' to see which of your troops are moving in to a province.
 
 -Max
 
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
 |  
	
		
			| The Following 2 Users Say Thank You to MaxWilson For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				January 3rd, 2009, 03:35 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
						Posts: 13,736
					 Thanks: 341 
		
			
				Thanked 479 Times in 326 Posts
			
		
	      |  |  
    
	| 
				 Re: First Post: Introduction and Request For Help Getting Up To Speed 
 The only fairly complete hotkey list Ive found is on the wikihttp://dom3.servegame.com/wiki/Hotkey 
Other than those you might consider getting a macro program which will let you create your own hotkeys to fill in for the hotkeys that you feel are lacking.
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
 |  
	
		
			| The Following 3 Users Say Thank You to Gandalf Parker For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				January 3rd, 2009, 08:32 PM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: Feb 2007 
						Posts: 5,463
					 Thanks: 165 
		
			
				Thanked 324 Times in 190 Posts
			
		
	      |  |  
    
	| 
				 Re: First Post: Introduction and Request For Help Getting Up To Speed 
 
	Quote: 
	
		| 
					Originally Posted by MaxWilson  BTW, don't forget that you can hit Tab to make researchers disappear from the battle setup screen. |  Is this true? People often claim it is, but I want proof. |  
	
		
	
	
	| 
			
			 
			
				January 3rd, 2009, 08:41 PM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Oct 2007 
						Posts: 3,007
					 Thanks: 171 
		
			
				Thanked 206 Times in 159 Posts
			
		
	      |  |  
    
	| 
				 Re: First Post: Introduction and Request For Help Getting Up To Speed 
 It's true, I use it frequently when my labs get full of mages and I'm trying to find that lone commander sitting there waiting to have units handed to him. |  
	
		
			| The Following User Says Thank You to rdonj For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				January 3rd, 2009, 09:53 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Mar 2007 Location: Japan 
						Posts: 3,691
					 Thanks: 269 
		
			
				Thanked 397 Times in 200 Posts
			
		
	      |  |  
    
	| 
				 Re: First Post: Introduction and Request For Help Getting Up To Speed 
 Oh, very cool!  'Tab' on the main map just toggles the province names on while you hold it down (if they are off), but in the 't'/'y' battle setup, 'Tab' toggles the researchers on and off.  It is actually most useful when you are Move-Patrolling back to a fort to defend it, IMO. 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
	| 
			
			 
			
				January 3rd, 2009, 10:53 PM
			
			
			
		 |  
	| 
		
			
			| 
 Major General |  | 
					Join Date: Mar 2007 Location: Seattle 
						Posts: 2,497
					 Thanks: 165 
		
			
				Thanked 105 Times in 73 Posts
			
		
	      |  |  
    
	| 
				 Re: First Post: Introduction and Request For Help Getting Up To Speed 
 
	Quote: 
	
		| 
					Originally Posted by Sombre  
	Quote: 
	
		| 
					Originally Posted by MaxWilson  BTW, don't forget that you can hit Tab to make researchers disappear from the battle setup screen. |  Is this true? People often claim it is, but I want proof. |  [baffled look] I don't know how to parse this. On the internet, there is no proof aside from peoples' claims. On your own machine, proof is trivial (just do it)--but I can't give you that proof, you have to do it manually.
 
-Max
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |