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  #21  
Old January 15th, 2009, 11:00 AM
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Endoperez Endoperez is offline
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Default Re: Some questions on LA Ermor

No problem. It doesn't show up anywhere in-game, after all, and mistakes happen.
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  #22  
Old January 16th, 2009, 06:14 AM

ese-aSH ese-aSH is offline
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Default Re: Some questions on LA Ermor

I have another question : theres an item (champion skull) which description says : "by wearing this, one will become a seasoned warrior in no time"

what does that mean ?
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  #23  
Old January 16th, 2009, 06:32 AM
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Default Re: Some questions on LA Ermor

It gives you a few experience points every month. It's not worth actually forging one.
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  #24  
Old January 16th, 2009, 06:38 AM
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Default Re: Some questions on LA Ermor

The Champion Skull will give experience points to the commander who carries it. Not a huge amount, but a steady trickle every month.

I don't think the Skull is so great. Most of my commanders seem to earn plenty of experience on their own, and I always have other uses for my Death mages & gems. But feel free to try it for yourself!

Edit: Ninja'd by vfb that time. Wow, y'all are fast!
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Last edited by SlipperyJim; January 16th, 2009 at 06:40 AM.. Reason: Too slow again....
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  #25  
Old January 16th, 2009, 07:20 AM

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Default Re: Some questions on LA Ermor

Hmm, I have used it to build up experience on commanders with gateway.
It's only 5 gems after all and two stars can go a long way for some mages.
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  #26  
Old January 16th, 2009, 07:56 AM

ese-aSH ese-aSH is offline
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Default Re: Some questions on LA Ermor

hm it can be great for those researchers with 1 star that will never fight so they can get a second star no ?
by the way thanks for the answer

And I had another question, I'm currently designing my pretender and still I got a big hesitation between Magic1 and Drain2. Something like an idea came to me : if I take Drain2 and uses the extra points to add magic points to my pretender. Then I make him research for the first 15 turn (except 1 of thoose turns when he will have to revive a dusk elder) the time to reach Const4 and then spam the item that gives research bonus to my mages and send my pretender for site searching (a d4 dusk elder should already have started to search death sites).

Is this kind of viable ? or will it delay for too long the evo/conj/tha research.
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  #27  
Old January 16th, 2009, 08:08 AM

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Default Re: Some questions on LA Ermor

I would never go drain with Ermor. I think Magic 3 is vital. I find keeping up with research to be one of the biggest problems for Ermor, because it's usually easier to get up the gold for castles/labs and buy mages than it is to get the gems to pop more out. To get two dusk elders a turn, you need 40 (unless you got a conj site for a discount). And that's also spending your gems on nothing but your two mages.
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  #28  
Old January 16th, 2009, 08:11 AM

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Default Re: Some questions on LA Ermor

Quote:
Originally Posted by ese-aSH View Post
hm it can be great for those researchers with 1 star that will never fight so they can get a second star no ?
It can add to research, yes, but it's not 'great'. It sucks compared to a skull mentor or even owl quill because it takes so long and the effect is so small. Given infinite time and infinite mages it will beat both of them, admittedly.
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  #29  
Old January 16th, 2009, 08:52 AM

ese-aSH ese-aSH is offline
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Default Re: Some questions on LA Ermor

Quote:
Originally Posted by alansmithee View Post
I would never go drain with Ermor. I think Magic 3 is vital. I find keeping up with research to be one of the biggest problems for Ermor, because it's usually easier to get up the gold for castles/labs and buy mages than it is to get the gems to pop more out. To get two dusk elders a turn, you need 40 (unless you got a conj site for a discount). And that's also spending your gems on nothing but your two mages.
magic3 is also -2 MR in dominion. (drain2 is +1 MR) thats a 3MR gap for my chaff, in my dominion. I cant imaginate how to win any battle with such a low MR.

my idea was to get skull mentors asap to 'erase' the -1rp / turn.

Look : whatever magic scale I take I will be very limited in mage number. the +/- 1 research from magic scales as a huge impact when one got lots of mages, but a limited one when you got only few of them.

I may be totaly wrong, again, but in my mind taking this limited negative impact and getting the design point + MR bonus is a good deal.

a dusk elder is 6 base research isnt it ?

it cost 20 gems for dusk elder + 3 gems with hammer for skull mentor == 23 gems
magic3 (-120 pts) 8, with reseach skull 17 -> 1.35 gems / rp
magic1 (-40 pts) 7, with reseach skull 16 -> 1.43 gems / rp
magic0 (0 pts) 6, with reseach skull 15 -> 1.53 gems / rp
drain2 (+80 pts) 5, with reseach skull 14 -> 1.64 gems / rp
drain3 (+120 pts) 4, with reseach skull 13 -> 1.76 gems / rp


a spectator is 3 base research isnt it ?

it cost 12 gems for a spectator + 3 gems with hammer for skull mentor == 15 gems
magic3 (-120 pts) 5, with reseach skull 14 -> 1.07 gems / rp
magic1 (-40 pts) 4, with reseach skull 13 -> 1.15 gems / rp
magic0 (0 pts) 3, with reseach skull 12 -> 1.25 gems / rp
drain2 (+80 pts) 2, with reseach skull 11 -> 1.36 gems / rp
drain3 (+120 pts) 1, with reseach skull 10 -> 1.5 gems / rp


so with drain 2 if I use spectators equiped with mentor skull early on for research I still got quite a good gems / rp conversion.

edit another note :
the base conversion rate is better for duskelder (20 gems, 5 research -> 4 gem / rp) rather than spectators (12 gems, 2 reseach -> 6 gem / rp). So I would summon mainly duskelder until I reach const4.
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  #30  
Old January 16th, 2009, 09:03 AM

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Default Re: Some questions on LA Ermor

Skull Mentors are 10 gems -> 7 w/hammer.

I'm not sure how that changes the calculation.
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