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				January 14th, 2009, 10:58 AM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		yeah sorry - it was late.  
clearly they need another one!11    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 15th, 2009, 03:01 AM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		They need a Vicious Russian Horse Bite attack, at STR-5. 
  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 15th, 2009, 11:54 AM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		While updating the forging references, I discovered that the Demon Whip is Construction-2 in CBM 1.4 
 
The Demon Whip has the same AOE-1 Small Area Fire effect as the Fire Brand; in other words, automatic AOE-1 damage is now attainable at the Construction-2 tier. 
 
This seems like a disruptive technology to me.  Won't this be a boon to fire nations?  Square-clearing thugs before the 1st winter?  Thoughts? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 15th, 2009, 12:22 PM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		Is it automatic, or does it require a hit? In other words, is it secondaryeffectalways like the brands, or secondaryeffect? I imagine it is secondaryeffectalways as aoe weapons usually are. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 15th, 2009, 12:27 PM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		I certainly hope someone builds some thugs with them, as it is I don't think I have seen one forged yet, ever. It's possible const 2 is too early, but there are a lot of great items even base game at const 2. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 15th, 2009, 04:51 PM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		As I recall, the demon whips are F1D1, which restricts its gamebalance issues somewhat (as opposed to straight F2, for example). 
 
I don't think it will hurt balance too much.  The major candidate for examination I suppose is Abysia. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 15th, 2009, 04:52 PM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		Under CBM 1.3 the Master of the Games - Multi hero for Ermor 
and probably pythium, has at least a typo, and possibly an error. 
 
attacks are generic sword, generic sword,, 
 
ie., either an extra comma or a missing attack. 
I presume its the same problem in 1.4 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 15th, 2009, 05:45 PM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  chrispedersen
					 
				 
				As I recall, the demon whips are F1D1, which restricts its gamebalance issues somewhat (as opposed to straight F2, for example). 
			
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 They are fire one so I imagine you might see a lot of them from now on, perhaps not, it's not like they'll have a bigger spot in the mid-end game than earlier    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 15th, 2009, 06:49 PM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		weren't they F1B1? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 15th, 2009, 07:53 PM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.4
			 
             
			
		
		
		
		Fire 1 Construction 4 in 1.3 
Fire 1 Blood 2 without CBM 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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