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				January 17th, 2009, 12:32 AM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Niefelheim - Who’s afraid of the big bad wolf?
			 
             
			
		
		
		
		he might be lost in time or space, or dead    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 17th, 2009, 01:14 AM
			
			
			
		  
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				Re: Niefelheim - Who’s afraid of the big bad wolf?
			 
             
			
		
		
		
		
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					Originally Posted by  vfb
					 
				 
				Are you sure you don't mean a prophet sharing dominion?  Or perhaps you'd rather make a profit preaching? 
 
Unless you are EA/LA Mictlan your prophet spreads dominion no matter what he is doing. 
			
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 ooo......  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 17th, 2009, 10:29 PM
			
			
			
		  
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				Re: Niefelheim - Who’s afraid of the big bad wolf?
			 
             
			
		
		
		
		A prophet that moves around spreads that dominion faster. For example, if your prophet is on a province with no candles, the province automatically gains one of your candles regardless of the temple-check outcome. See for yourself. 
 
In regards to giant skeletons, a 225% improvement to HP seems like a worthy consideration just on its own. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 18th, 2009, 04:02 AM
			
			
			
		  
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				General 
				
				
				
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				Re: Niefelheim - Who’s afraid of the big bad wolf?
			 
             
			
		
		
		
		I created a dom 1 god, sent the prophet to a zero-candle province, and the next turn it still had zero candles.  The next turn too. 
 
I think you're using a higher-dominion prophet and you're just seeing the results of the automatic prophet temple check.  Or maybe your god is in the province too?  The god automatically creates one white candle per month in the province he is in. 
		
	
		
		
		
		
		
		
			
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				Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
			 
		
		
		
		
		
		
	
		
		
	
	
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				January 18th, 2009, 05:18 AM
			
			
			
		  
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				Re: Niefelheim - Who’s afraid of the big bad wolf?
			 
             
			
		
		
		
		If the manual is not wrong, prophets generate temple checks, as does the capital province and (not surprisingly) temples.  Temple checks are based on current max dominion, so a dominion of 1 means a prophet only has a 10% chance of generating a candle. 
 
The Pretender unit itself, does generate an automatic candle every turn, plus two temple checks. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 18th, 2009, 05:46 AM
			
			
			
		  
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				Re: Niefelheim - Who’s afraid of the big bad wolf?
			 
             
			
		
		
		
		According to a developer post I cannot find, temple checks from the god and prophet are based on current max dominion, which equals (starting max dominion) + (the number of temples you have / 5). 
 
Temples checks from temples and blood sacrificing are based on starting max dominion (your god's initial dominion score), not current max dominion.  This has also been confirmed through testing. 
 
I'm not sure about other temple checks, like Victory Points, Juggernauts and the Ark, but I suspect they are also based on starting max dominion.  Victory Points are only half a temple check. 
		
	
		
		
		
		
		
		
			
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				Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
			 
		
		
		
		
		
		
	
		
		
	
	
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				January 18th, 2009, 04:25 PM
			
			
			
		  
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				Re: Niefelheim - Who’s afraid of the big bad wolf?
			 
             
			
		
		
		
		I suppose I got prophet confused with pretender in this context. It Happens. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 18th, 2009, 10:45 PM
			
			
			
		  
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				Re: Niefelheim - Who’s afraid of the big bad wolf?
			 
             
			
		
		
		
		
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					Originally Posted by  vfb
					 
				 
				According to a developer post I cannot find, temple checks from the god and prophet are based on current max dominion, which equals (starting max dominion) + (the number of temples you have / 5). 
 
Temples checks from temples and blood sacrificing are based on starting max dominion (your god's initial dominion score), not current max dominion.  This has also been confirmed through testing. 
			
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 Yes. It's also in the bug shortlist. Of course, it's always possible that JK fixed it at some point without remembering to put it on the progress page or the bug shortlist (sometimes that happens), but AFAIK it's still a bug.
 
-Max  
		
	
		
		
		
		
		
		
			
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				Bauchelain - "Qwik Ben iz uzin wallhax! HAX!" 
Quick Ben - "lol pwned" 
 
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
			 
		
		
		
		
		
		
	
		
		
	
	
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				January 19th, 2009, 12:26 AM
			
			
			
		  
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				Re: Niefelheim - Who’s afraid of the big bad wolf?
			 
             
			
		
		
		
		
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					Originally Posted by  AreaOfEffect
					 
				 
				A prophet that moves around spreads that dominion faster. For example, if your prophet is on a province with no candles, the province automatically gains one of your candles regardless of the temple-check outcome. See for yourself. 
 
In regards to giant skeletons, a 225% improvement to HP seems like a worthy consideration just on its own. 
			
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Yes, but you only get 0-3 or so of the giant skeletons each turn.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 17th, 2009, 01:56 AM
			
			
			
		  
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				Re: Niefelheim - Who’s afraid of the big bad wolf?
			 
             
			
		
		
		
		When expanding, are there any special tricks to keep the commander from getting killed?  with so few troops, sometimes some of the indy cavalry or whatnot gets by, and once the commander's down... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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