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View Poll Results: What size force fo you prefer to command when playing?
Company 3 13.64%
Battalion 11 50.00%
Other (please explain) 8 36.36%
Voters: 22. You may not vote on this poll

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  #11  
Old January 19th, 2009, 05:23 PM

codman codman is offline
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Default Re: Unit command size

Roughly 3 companies and some odd platoons to suit the campaign. Sometimes one just has to experiment...
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  #12  
Old January 22nd, 2009, 05:32 PM
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PanzerBob PanzerBob is offline
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Lightbulb Re: Unit command size

Bn sized plus or minus, usually start Campaigns with a Bn minus. It gives one the latitude, to have a force that can handle any kind of mission presented.

Bob out
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  #13  
Old January 22nd, 2009, 08:44 PM

runequester runequester is offline
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Default Re: Unit command size

Normally a company plus a few extra bits, but my current game is near two battalions in size.
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  #14  
Old January 23rd, 2009, 02:49 PM

Lt. Ketch Lt. Ketch is offline
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Default Re: Unit command size

Quote:
Originally Posted by PanzerBob View Post
Bn sized plus or minus, usually start Campaigns with a Bn minus. It gives one the latitude, to have a force that can handle any kind of mission presented.

Bob out
Ditto. Although I've been experimenting with an understregth company for some "knife fight in a phone booth" action.
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  #15  
Old January 27th, 2009, 08:45 PM
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Default Re: Unit command size

BN+ size commands seem to be the dominate theme here. They seem to give players the most flexibility since they can combine a good size infantry and armor force along with some integrated artillery/support units.
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  #16  
Old January 28th, 2009, 01:26 AM
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Default Re: Unit command size

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Originally Posted by Double_Deuce View Post
BN+ size commands seem to be the dominate theme here. They seem to give players the most flexibility since they can combine a good size infantry and armor force along with some integrated artillery/support units.
Think allows more variety in missions than playing with just say an infantry company.
A few thoughts on having arty in the core.
1) If have the formation is ready to go in first battle when no AUX are available
2) It should be sensible its the integral stuff to the unit so not the big stuff thats the AUXs role
3) It should probably be all on board, reason having high exp offboard gives you big CB fire bonus. Should be left to AUX & luck of the draw on exp. Or if as designer you want player to have tweak AUX artys experience.
4) My view mix of vehicles troops is more important than arty. Happy to live without it & first battle caught on the hop no arty available would make it diffrent from the other battles.

As a general note just thought for a designed campaign core unit does not have to be as flexible you can tailor the force with AUX better & this might allow you more choices in battle types & overall give the player a greater variety of toys to play with
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