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January 25th, 2009, 08:47 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (submit pretenders!!)
yeah... is there a link to the mod you wish us to d/l, or is this a llamaserver thingie?
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January 25th, 2009, 09:01 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (submit pretenders!!)
Yeah. Just make a copy and rename it to match. Llamabeast still didn't fix it.
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January 25th, 2009, 09:05 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (submit pretenders!!)
Make a copy of your SingleAgeComplete.dm and rename it to "Single Age mod.dm". It is llamaserver problem with multiage games. We had to do the same for Preponderance.
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January 26th, 2009, 12:14 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (submit pretenders!!)
Quote:
Originally Posted by Zeldor
Ok, I'm not waiting for chrispedersen. He didn't show up with hix fixes for a whole day, so I just fixed Blindlord bug and here is 1.41b, I am starting the game with that.
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Yeah I was out all day. Plus I don't know a way to send you something, anyway.
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January 26th, 2009, 05:41 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
we are just waiting on man
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January 27th, 2009, 02:21 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Second to last to submit and I got the most evil set of random events I have yet seen on a second turn, must be karma 
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January 27th, 2009, 02:33 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
MA Mictlan really misunderstood how to expand  His neighbour must be happy.
P.S. Found my neighbour already. That will be interesting fight. I hoped for someone a bit weaker...
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January 27th, 2009, 02:53 PM
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Sergeant
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Join Date: Nov 2008
Posts: 239
Thanks: 29
Thanked 4 Times in 2 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by Redeyes
Second to last to submit and I got the most evil set of random events I have yet seen on a second turn, must be karma 
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It's a crapshoot alright. In another game where I have turmoil 3 luck 3 I have had little events at all in 11 turns. In a test I did to see how my forces would fare against another for that game I got a few 1000 gold events and a bunch of other, almost 3 a turn every turn... Curse you chance... curse you!
Um I mean...chance is awesome (crosses fingers)
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January 30th, 2009, 02:07 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
the nation of MA Mictlan would like a moment of silence for our brave slinger, who so selflessly gave his life for the greater good.
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January 30th, 2009, 03:42 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Well, I haven't seen the turn, but I suspect I know what it means. Congratulations =)
I've posted for a sub = ).
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