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February 3rd, 2009, 08:33 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Perhaps if I had massed them ahead of time but I lacked a good leader for them and I didn't want to expose myself to banishment.
When it got down it, I just had far too few guys and he had too many 
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February 4th, 2009, 01:11 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Is this game definitely set to CBM? Sounds stupid but this turn I tried to cast a spell that should cost 1 gem in CBM and it cost me 5. It is just costing the 1 in another CBM game.. decent hole in my early game strat at 5 gem cost 
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February 4th, 2009, 01:13 AM
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Sergeant
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Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I am discovering that xbows>Dai Bakemono. Any suggestions?
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February 4th, 2009, 01:17 AM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Dagar wrote: Is this game definitely set to CBM? Sounds stupid but this turn I tried to cast a spell that should cost 1 gem in CBM and it cost me 5. It is just costing the 1 in another CBM game.. decent hole in my early game strat at 5 gem cost
Check option ---> view active mods, this will tell you which mods are enabled.
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February 4th, 2009, 01:20 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
what is the spell, dragar? perhaps it was intentionally or unintentionally changed back (?) to 5 in the latest CB. This game is using 1.4 - earlier games you are in would likely be using 1.3.
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February 4th, 2009, 01:27 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Summon spectral infantry - have cast it in Solar, which is 1.3. I've posted in the CBM 1.41 thread, have a feeling it was accidentally (or intentionally but not announced) set back to vanilla value
I'm afg so can't check the active mod
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February 4th, 2009, 01:38 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
yeah, that must be a bug. on the plus side, they are pretty bad 
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February 4th, 2009, 01:41 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
They are pretty decent at 5 for 1, and suit my strategy pretty well for the early days. They are awful at 5 for 5... friggin waste of research 
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February 4th, 2009, 01:52 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
hey, i've only got 4 rp so far... i can only dream of wasting research ;p
edit: i just started a little test game in CB... the spell cost me 1 d to cast.
this game uses a special version to fix the LA agarthan bug... version 1.41b. spectral infantry should not have been changed... but the spell cast at the correct cost in my 1.4 test game.
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February 4th, 2009, 01:54 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
?? do you mind checking what version of CBM we're running for me?
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