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February 4th, 2009, 01:55 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
1.41b
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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February 4th, 2009, 02:06 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
i just ran another test game, this time using the exact same mods this game is using...
1.3: 5 gems for 5
1.4: 1 gem for 5
1.41b: 5 gems for 5
so 1.41b, perhaps also 1.41 which i didn't test, undid the 1.4 change to the price
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February 4th, 2009, 02:14 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
1.41b isn't an official cbm is it, its what someone modified for this game? (wish the forum search worked better)
Edit: yep, on page 16 of this thread, it's Zeldor's fix of 1.41
Edit2: Probably worth checking if anything else has been affected? Hopefully not all spells are reset?
Last edited by Dragar; February 4th, 2009 at 02:43 AM..
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February 4th, 2009, 04:25 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Check official 1.41. There should be just very minor fixes. But I doubt QM intentionally increased prices of things like that.
1.41b has only 1 line change, for blinlords. Nothing else.
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February 4th, 2009, 07:23 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
As long as I have been around, Summon Spectral Infantry (the EA&MA ritual) has been 1for 5 in the CBM.
Summon Abysian Ancestors in the LA has at the same time always been 5 for 5,
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February 4th, 2009, 08:51 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
yeah that seems to be it... I don't know why there are two separate spells when they seem to be the same thing, no?
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February 4th, 2009, 09:47 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
different ritual with same name for different eras? weird, and suckful
would explain things though, Solar is EA..
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February 4th, 2009, 03:40 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by Alpine Joe
I am discovering that xbows>Dai Bakemono. Any suggestions?
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bake archers, shadow blast, fireball, shadow bolts, blade wind ...
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February 4th, 2009, 04:47 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by KissBlade
...bake archers...
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Roll in powdered sugar, serve with caramelized apples?
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February 4th, 2009, 05:50 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by JimMorrison
Quote:
Originally Posted by KissBlade
...bake archers...
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Roll in powdered sugar, serve with caramelized apples?
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The blood of LA Man ;.;
Jazzepi
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