.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #11  
Old February 4th, 2009, 07:40 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Is there a guide or overview on how to make a map?

Some notes which might be of interest:

The "wrappable" command only affects how a map is displayed. It tells the game to wrap the image when scrolling. Unfortunately there is no X Y options on that command so there is no way to make it act correct for proper global maps. But its the #neighbor commands that make it work.

You can use ParadoxHarbringers map gen to create a wrappable map, then touch it up with some artwork and sprites. It does support XY on the wrap commands if you want to make a globally correct map.

I would recommend not using the Scendario command at this time. It does not do what its meant to do IMHO. Also the #computerplayer command is semi-broken. It works for server games but not for local games.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #12  
Old February 4th, 2009, 09:44 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Is there a guide or overview on how to make a map?

that jack trowell thingie I need to check out.. having a note on terrain types etc could be nice
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #13  
Old February 7th, 2009, 08:49 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Is there a guide or overview on how to make a map?

Does anyone have a good idea on how to remove provinces? I went to remove some provinces from a map, so I erased the white dot at the center of two of the provinces, and just joined them up together by creating a new white dot in the center of the two.

I did not edit the map file, however, and then I opened up the map in the map editor. All the province connections are crazy now. I was hoping there would only be a few problems restricted to a select number of provinces, but the entire map is basically borked.

So is there a better way to go about removing a province from a map that has already been created?

Jazzepi
Reply With Quote
  #14  
Old February 7th, 2009, 09:49 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Is there a guide or overview on how to make a map?

yes that sort of stuff will kill your map.

I have got no easy solution. I've had this multiple times (every map I work on except the last one which I didn't work on... Rdonj got the only good map .tga I ever made right in one go.)
I usually copy whatever I need/think I can use from that file and then just load it in the editor again and set connections and landtypes again.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #15  
Old February 8th, 2009, 12:56 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Is there a guide or overview on how to make a map?

Ive been meaning to try this (I dont use the Map Editor much) but Johan says that you can create a bare-bones .map file and allow the editor to fill in neighbors.

Changing the map border color to something with red in it is supposed to help that function. So MAYBE if you make a backup copy of the map image and file, change the borders to pure red in the image, delete the neighbors in the file, and load it into the map editor then it will renumber the provinces and make intelligent guesses on neighbors for you. Im sure it wont be perfect and would still need editing. But it might be closer than what you have now.

If it works for you, please post about the steps and the results.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #16  
Old February 9th, 2009, 01:07 AM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Is there a guide or overview on how to make a map?

Jazzepi,

See this thread:
http://forum.shrapnelgames.com/showt...281#post673281
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
The Following User Says Thank You to Ballbarian For This Useful Post:
  #17  
Old February 9th, 2009, 01:14 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Is there a guide or overview on how to make a map?

In addition, all white pixels will be province centers, so you should just remove the original pixel and then use Ballbarian's utility.
Reply With Quote
  #18  
Old July 21st, 2009, 12:16 AM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Is there a guide or overview on how to make a map?

Quote:
Originally Posted by Gandalf Parker View Post
I just quickly threw this together. Does it help? I will try to fill in some of this later such as the specs on the image formats, and the specific steps in the map editor.

Basic How-To maps:
The image can be anything from anywhere. The map generator can be used. You can modify the colors and much about the generating but they can always stand some manual improvement. Or a map generator from another game might be a good starting point. Or a satellite image, a drawing, change the colors all to monochrome or sepia to get a drawn parchment look, even a picture of a famous movie star can be a map.
The Image format must be .rgb or .tga (insert specs) when you are done with it. The map info file must be plain text (ascii) and have the extension of .map

Image
-> change all white (255,255,255) on the image to something else. Maybe grey (250,250,250)
-> add ONE white pixel to the image for each province (where the flag pole will sit)

ImageOptional
-> add red borders to help the map editor find proper neighbors (you can change the color or delete them later)

.map file
-> add neighbor commands (do not need 2-way)
-> add terrain commands

use of Editor
-> create a bare .map file then load it into the Dom3 Map Editor under Game Tools
-> have it guess at neighbors (it cannot guess at terrain)
-> edit neighbors
-> edit terrains

.map optional:
-> set certain provinces as no-start (or set only the start provinces)
-> add names for provinces
-> set Victory Points for certain provinces
-> select provinces for special considerations on random magic sites
-> add magic sites for affecting temperatures or scales
-> select poptypes for certain provinces
-> select guardians for certain provinces
-> place forts, labs, temples
-> select gods, magic, scales, alliances for specific AIs

Mapping Quick Reference List
http://www.dom3minions.com/docs/map_qref.txt
I realize this is *simplistic* - but helpful to note.. right click to set a province, then left click on each desired neighbor.

I have no idea how to delete a neighbor relationship, except manually.
Reply With Quote
  #19  
Old July 21st, 2009, 12:37 AM

elmokki elmokki is offline
Second Lieutenant
 
Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
elmokki is on a distinguished road
Default Re: Is there a guide or overview on how to make a map?

Quote:
Originally Posted by chrispedersen View Post
I have no idea how to delete a neighbor relationship, except manually.
Control + Left Click
Reply With Quote
  #20  
Old July 21st, 2009, 04:33 AM
sevenwarlocks's Avatar

sevenwarlocks sevenwarlocks is offline
Private
 
Join Date: Jul 2009
Posts: 31
Thanks: 10
Thanked 22 Times in 5 Posts
sevenwarlocks is on a distinguished road
Default Re: Is there a guide or overview on how to make a map?

Quote:
Originally Posted by Jazzepi View Post
Does anyone have a good idea on how to remove provinces?
Jazzepi
No - but I lost a lot of time to this problem on my last map. The Map Editor seems to have a built-in function to allow you to remove a province, but I have tried using it several times, and it has never once worked.

Try doing things in this order:

1) Make your map using a graphics program - as long as you can save the output as a .tga file. It is also greatly advantageous to use a program that allows the use of layers.

2) Make SURE you have your map the way you like it before you go on.

3) Change all the white in your map to something else - it can be indistinuishable from white, it just cannot be the color 255-255-255.

4) Place a 1 by 1 white dot in the center of all your provinces.

5) Save as a .tga file in your Dominions 3/maps folder

6) Open the Map Editor and Select "New Map". The Editor will ask you what file to open - enter the name of the map you saved above.

7) When you save your work in the map editor, it creates a .map file in the Dominions 3/maps folder. The .map file and the .tga file are both necessary parts of your map, so keep them together.

8) Add province names - save your map - and a back-up copy.

9) Add province characteristics - save your map - and a back-up copy.

10) When everything else is right, add neighbors and save your map. This is because neighbors are the easiest thing to mess up.

P.S.

If you must remove a province... you may be out of luck - unless you can add a province as well. This happened to me when I had already added names and neighbors for 260 provinces and I realized that I had accidently placed 2 white dots instead of one, and the map editor had interpreted this as being two provinces. (Be careful about this.)

The editor assigns a number to each province by scanning line by line from the bottom up, so my workaround was to draw another province on my map, delete the extra white dot, and add a new white dot over my new province - on the exact same horizantal line as the white dot I deleted.

When I reloaded the map editor, my new province had the same province number as the one I had deleted, so none of the other provinces were messed up at all.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.