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  #271  
Old February 12th, 2009, 02:20 AM
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Wokeye Wokeye is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

I'm back now, cheers
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  #272  
Old February 12th, 2009, 03:09 AM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

meh, not going AI quite yet
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  #273  
Old February 12th, 2009, 11:52 AM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

LA TC has plenty of W gems for sale. We can trade for almost anything. We'd be especially interested in some cool items, like fire brands, charcoal shields...
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  #274  
Old February 14th, 2009, 07:40 PM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Hey, as I told Zeldor prior to joining this game, this map is too big for me to play long term. As a result, I picked what I thought was going to be one of the crappiest early game nations and thought I'd make something of it. I had fun but now that I have the valley to myself and probably will sign some NAP's to entrench for a good long term game, it's getting a bit stale for me. So if any vanquished players would like to try their hand with Bogarus they're welcome to. I can give you details in a PM or whatever. The position is ok, not leading in anything, not lagging in anything, but it's Bogarus so go figure =P. Offering it here before opening to general subs!
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  #275  
Old February 15th, 2009, 04:25 AM

Dragar Dragar is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Why sign the NAPS then? go for glory!
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  #276  
Old February 15th, 2009, 07:00 AM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Why was the host delayed 24 hours this turn?

I am also wondering when are we going to change to a 48 hour hosting period?
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  #277  
Old February 15th, 2009, 07:08 AM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Oh, I was sure I posted here - Juffos requested some more time, as he is out.

48h timer will be around turn 25-30.
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  #278  
Old February 15th, 2009, 02:06 PM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Quote:
Originally Posted by Dragar View Post
Why sign the NAPS then? go for glory!

I tend to fight very nasty wars and there's no point in screwing my neighbors. =)

I'm still putting in turns, just putting defenses in place and conquering indies. =\
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  #279  
Old February 15th, 2009, 02:21 PM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

hey, you can't go unless you sub me out!

them's the rules!11!
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  #280  
Old February 17th, 2009, 10:14 PM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

MA Caelum is offering 20W gems for a Dwarven Hammer. Get em while they're cold!

We will also entertain the notion of trading (a) Hammer(s) partially or in full for forging of Air or Water items to suit your national needs. <3
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