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  #1  
Old February 12th, 2009, 11:07 PM
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Default Healing Pretender

I have a Pretender that received an affliction Battle wound strength -4 I used a priestess set on Heal but it did not heal the wound. They where the only troops in the province at the time.

I was under the impression it only took one turn...

Any suggestions?
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  #2  
Old February 12th, 2009, 11:12 PM
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Default Re: Healing Pretender

Quote:
Originally Posted by GrudgeBringer View Post
I have a Pretender that received an affliction Battle wound strength -4 I used a priestess set on Heal but it did not heal the wound. They where the only troops in the province at the time.

I was under the impression it only took one turn...

Any suggestions?
Healing Afflictions requires 2 rolls. The first is the roll to see if Healing may occur (% chance against your Healer skill), and there is a second roll against the Affliction. Some Afflictions are harder than others. I do not believe anyone has any concrete figures on the relative reliability of Healing different Afflictions.
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Old February 12th, 2009, 11:56 PM
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Default Re: Healing Pretender

Jim is right, and also healers can't heal afflictions on undead, just in case you've got a PoD or something. But Str-4 is not worth healing anyway, unless you are doing it for RP reasons.
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Old February 13th, 2009, 02:26 AM
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Default Re: Healing Pretender

Or rather, Str-4 shouldn't affect your pretender's fighting ability in most cases, so there's no need to keep him from fighting just because of one affliction. If he has something to do (forge some magic items or cast rituals your other mages can't easily do), obviously it won't hurt to have a priestess in the same province.

Oh, and the chance of healing an affliction is most probably the same, regardless of how many afflicted units are in the province.
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Old February 13th, 2009, 03:43 AM
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Default Re: Healing Pretender

I think that demons dont get afflictions healed either. Doesnt make much sense imho, but...
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Old February 13th, 2009, 03:49 AM
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Default Re: Healing Pretender

Quote:
Originally Posted by JimMorrison View Post
I do not believe anyone has any concrete figures on the relative reliability of Healing different Afflictions.
I do. After a successful healing attempt has been made, afflictions are being removed in the following order, until one has been successfully removed:
  1. battle fright: 50% chance
  2. feeblemind: 25% chance
  3. diseased: 50% chance
  4. crippled: 25% chance
  5. blindness: 25% chance
  6. lost eye: 50% chance (only possible if blindness is cured first)
  7. weakened: 50% chance
  8. mute: 25% chance
  9. lost weapon (tail/pincer/branch/tentacle/...): 25% chance
  10. lost an arm: 25% chance
  11. some affliction that I don't know what it is: 85% chance
  12. chest wound: 50% chance
  13. limp: 50% chance
  14. never healing wound: 10% chance
The "Never healing wound" is named like that because there is only a healing attempt if there are no other afflictions, or all previous healing attempts on the other afflictions have failed AND then there's only a 10% chance to heal it. A maximum of one affliction is cured per check.
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Old February 13th, 2009, 03:56 AM
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Default Re: Healing Pretender

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Originally Posted by Poopsi View Post
I think that demons dont get afflictions healed either. Doesnt make much sense imho, but...
This has me thinking how much room for expansion is available for Dominions_4.

Currently Dominions_3 has the following unit types:
Normal (Currently no icon... usually human)
Animals
Cold-Blooded
Demons
Magical
Undeads

----
----
Here are some others which hopefully will be included with unique tags and traits for Dominions_4:

Cold-Blooded (changed to Reptiles?)
Insects
Plant_Life (better name? 1am my time{sleepy})
Angelic (Opposite of Demons)
Void Beings (These awesome things should have their own tag)
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Old February 13th, 2009, 03:58 AM
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Default Re: Healing Pretender

Thanks lch!

I assume recuperation, the Chalice, and GoH all work using the same mechanism? But the Chalice (at least) must get multiple attempts.

Could #11 be a missing head?

@NTJedi, if you look at Edi's spreadsheet, you'll see all the current "type" attributes:
mindless, lifeless, undead, demon, magicbeing, stone, animal, coldblooded
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  #9  
Old February 13th, 2009, 04:08 AM
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Default Re: Healing Pretender

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Originally Posted by vfb View Post
I assume recuperation, the Chalice, and GoH all work using the same mechanism? But the Chalice (at least) must get multiple attempts.
That's the mechanic to heal one affliction, which prolly is used by all of them, yes, though those all work differently. The Chalice has a special province-wide heal, which has two guaranteed heals (affliction removal attempts) on all units of the controlling player in the Chalice's province.

Quote:
Originally Posted by vfb View Post
Could #11 be a missing head?
Might be. Is it that easy to reattach a new head?
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Last edited by lch; February 13th, 2009 at 04:35 AM..
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  #10  
Old February 13th, 2009, 04:24 AM
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Default Re: Healing Pretender

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Originally Posted by vfb View Post
Jim is right, and also healers can't heal afflictions on undead, just in case you've got a PoD or something. But Str-4 is not worth healing anyway, unless you are doing it for RP reasons.
But you can Heal Tartarians (which are Undead). You can also Heal Marble Oracles, which are Lifeless.

I thought it was only when those 2 traits coincided (Lifeless Undead) that a unit was not healable. Demons as well? Hmmmmm.
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