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  #11  
Old February 13th, 2009, 04:47 AM
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Default Re: Healing Pretender

P.S.: vfb, you were right, the effect in question is "Lost the head". Who'd think that it's that easy to find and attach new heads.
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  #12  
Old February 13th, 2009, 04:53 AM
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Default Re: Healing Pretender

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Jim is right, and also healers can't heal afflictions on undead, just in case you've got a PoD or something. But Str-4 is not worth healing anyway, unless you are doing it for RP reasons.
But you can Heal Tartarians (which are Undead). You can also Heal Marble Oracles, which are Lifeless.

I thought it was only when those 2 traits coincided (Lifeless Undead) that a unit was not healable. Demons as well? Hmmmmm.
I thought Jim was wrong here, so I tested. Jim is wrong. Sorry Jim.

You can heal Demons with a "healer".

But you cannot heal Tartarians with a "healer". You cannot heal a Marble Oracle with a "healer".

You can only heal lifeless or undead (or lifeless undead) with the Chalice or Gift of Health.

Tested with Mother of Serpents over 40 turns healing a Tartarian, Marble Oracle, and Arch Devil, all with Chest Wounds. Only the Chest Wound on the Arch Devil healed (after 3 turns of healing).
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  #13  
Old February 13th, 2009, 05:42 AM

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Default Re: Healing Pretender

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lost weapon (tail/pincer/branch/tentacle/...): 25% chance
I get «tail chopped off» on devils pretty often, and they always seem to regenerate the tail right after the battle, without any healing, no matter what other afflictions do they have.
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  #14  
Old February 13th, 2009, 06:00 AM
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Default Re: Healing Pretender

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I get «tail chopped off» on devils pretty often, and they always seem to regenerate the tail right after the battle, without any healing, no matter what other afflictions do they have.
That might be a lizard-like recuperation effect after battle then. A healer can take care of things that slipped through, though, what I wrote is exactly like the mechanic works in the game, it's not just from empiric tests.
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  #15  
Old February 13th, 2009, 11:01 AM
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Default Re: Healing Pretender

I think demons might have some sort of built in recuperation. I remember afflictions disappearing off my Hannyas for no good reason. This is pure speculation after several . So perhaps it's better just to ignore me right now.
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  #16  
Old February 13th, 2009, 02:17 PM
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Default Re: Healing Pretender

Like, 2 years played the game, often used blood nations, and never saw the tail chopped off affliction on devils

That's even for things like that, that I love this game, I suppose
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  #17  
Old February 13th, 2009, 05:06 PM
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Default Re: Healing Pretender

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Originally Posted by vfb View Post
You can heal Demons with a "healer".

But you cannot heal Tartarians with a "healer". You cannot heal a Marble Oracle with a "healer".

You can only heal lifeless or undead (or lifeless undead) with the Chalice or Gift of Health.

Tested with Mother of Serpents over 40 turns healing a Tartarian, Marble Oracle, and Arch Devil, all with Chest Wounds. Only the Chest Wound on the Arch Devil healed (after 3 turns of healing).
Now that's very interesting. I admit, the Marble Oracles were done with GoH (I KNEW that 4N on an MA Agartha pretender is worthwhile!), but I was totally convinced that Healing worked on Tartarians, though it seemed like when I paid close attention, that it wasn't as fast as I'd like. That's rough, really. I understand that it makes thematic sense, but it also means that at most, 2 players can make full use of Tartarian Gate, and the rest are going to get highly inferior results (the rate of Feeblemind in freshly summoned Tartarians, is very high, which also makes perfect sense).
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  #18  
Old February 14th, 2009, 03:35 PM

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Default Re: Healing Pretender

@vfb - Hannyas have a small amount of regeneration. That is probably healing their wounds.

@Ich - Just to see if I understand this, healers (the units) can heal at most 1 affliction/turn? Is there any particular order in which they choose targets (eg, commanders first)?
I always though the healers made a check against every wounded unit in the province (but then, I never use healers so I don't really know).
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  #19  
Old February 14th, 2009, 03:54 PM

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Default Re: Healing Pretender

Regeneration doesn't heal afflictions. Recuperation does. Regen does lessen the chance of getting one.

As I understand it, a Healer can only heal one affliction per unit per turn. They do check against each wounded unit as you thought, but if a unit has multiple afflictions only one will be healed. Multiple healers can, of course, heal multiple afflictions on each unit.
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  #20  
Old February 14th, 2009, 04:21 PM
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Default Re: Healing Pretender

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@vfb - Hannyas have a small amount of regeneration. That is probably healing their wounds.
Hannyas don't have regeneration.

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@Ich - Just to see if I understand this, healers (the units) can heal at most 1 affliction/turn? Is there any particular order in which they choose targets (eg, commanders first)?
I haven't looked up healing mechanics, just what happens when a healing roll did succeed. They can only heal one affliction per successful check, yes. The order in which they heal units is by unit ID.
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