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  #71  
Old February 15th, 2009, 11:13 AM
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Default Re: Wombat - LA team game. Upload pretenders.

Unoptimized wasn't going to make it in time for the current deadline. However, he had the power of the internet and so we resolved it.

He sent me his files and I did up his turn and sent them back. We are all good to go here at team crazy tin cans.
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  #72  
Old February 15th, 2009, 11:16 AM
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Default Re: Wombat - LA team game. Upload pretenders.

Anyway, most probably we'll have another 12h extension as requested by Quitti above.
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  #73  
Old February 21st, 2009, 09:05 PM
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Default Re: Wombat - LA team game. Game on.

I have pm'd all who are in need. Just to let everyone know I requested a 12h extension while I try to overcome so computer issues.

- Kortek
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  #74  
Old February 21st, 2009, 09:28 PM
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Default Re: Wombat - LA team game. Game on.

Hello. You're lucky indeed that it's Saturday and I'm not asleep yet. No problem, of course but it's night now in Europe and I may not be able to fulfill your request if you for ask this late next time.
Good luck with your computer!
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  #75  
Old February 22nd, 2009, 04:00 PM
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Default Re: Wombat - LA team game. Game on.

Much obliged Ano. Most of the problems are dealt with. Thank-god for time machine (tm).
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  #76  
Old February 23rd, 2009, 06:33 AM
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Default Re: Wombat - LA team game. Game on.

Our team requests 18h delay now and permanent switching to 48h schedule int the next few turns.
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  #77  
Old February 24th, 2009, 10:02 PM
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Default Re: Wombat - LA team game. Game on.

Would it be possible to have another delay? My teammate needs an 8 hour extension in order to complete his turn.
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  #78  
Old February 25th, 2009, 05:32 AM
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Default Re: Wombat - LA team game. Game on.

Zhao, I broke our NAP3 on turn 15, the turn after I noticed that you grabbed everything we were fighting for. And not only you ignored our previous treaties after that but now it is turn 18 and our lands are covered with your troops meaning you attacked on turn 17. I'm pretty sure I could beat you off but it is not a matter of discussion now. First post in the thread said that NAPs were to be honored but of course I couldn't force you, could I? Now I'll try to stay aside of any game you are in just not to run into all this filth again. I don't like public discussions, I just make conclusions.
Most probably, we would lose this war in the end (who knows, however) but I have no wish to continue this circus, sorry. Probably, I am too weak to see how all my plans are vanquished because someone violates NAPs.
Good to luck to everyone and especially to Zhao with his Machiavellian policy.

p.s. Someone who will be an admin, please contact me.

Last edited by ano; February 25th, 2009 at 05:42 AM..
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  #79  
Old February 25th, 2009, 11:27 AM
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Default Re: Wombat - LA team game. Game on.

Quote:
Originally Posted by ano View Post
Zhao, I broke our NAP3 on turn 15, the turn after I noticed that you grabbed everything we were fighting for. And not only you ignored our previous treaties after that but now it is turn 18 and our lands are covered with your troops meaning you attacked on turn 17. I'm pretty sure I could beat you off but it is not a matter of discussion now. First post in the thread said that NAPs were to be honored but of course I couldn't force you, could I? Now I'll try to stay aside of any game you are in just not to run into all this filth again. I don't like public discussions, I just make conclusions.
Most probably, we would lose this war in the end (who knows, however) but I have no wish to continue this circus, sorry. Probably, I am too weak to see how all my plans are vanquished because someone violates NAPs.
Good to luck to everyone and especially to Zhao with his Machiavellian policy.

p.s. Someone who will be an admin, please contact me.

I hope you reconsider quitting Ano, it might have been an honest mistake on Zhao's part... I know I've accidentally attacked too early after giving warning on a NAP
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  #80  
Old February 25th, 2009, 04:21 PM
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Default Re: Wombat - LA team game. Game on.

Taking on account some of his previous deeds I strongly doubt it was a mistake. I gave a precondition (ultimatum) under which I would break the NAP, Zhao ignored and a turn after it I said our NAP is broken. It was turn 15. Zhao attacked on turn 17 and he may say, of course, that he thought something or anything else - I don't care. This turn I had 3 my provinces including capital overwhelmed by caelian forces, my ally Ulm was also attacked. But I may tell you for sure that I would easily beat the force he sent to my capital if it was next turn when I planned to set my chariots and mages to patrol. I expected air attack it but not this early.
Also, I understand that it is too late but I am almost sure that if it was not this way, I could beat all his huge mammoth army because I would have 12 mages able to skellspam, rage and terror, about 100 chariots, horde of archers and poison slingers and 3 smiters. Most probably, even now I am able to beat him but I don't want to check.
Enough said. Our decision is final because this game is no more a pleasure for us. I don't want to publicly blame Zhao - it was his choice. I just made my conclusions and you may or may not make yours.
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