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  #1  
Old June 4th, 2002, 05:48 PM
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Default How to Have Heroes (Sort of)

Occasionally someone asks for heroes -- people who can swing the course of a battle. It occurred to me that we can already do that, sort of, without any modding whatsoever. How? Just use fleets. Name the fleet after your hero -- Kirk, Picard, Janeway, JarJar, Crusher, etc. Then pretend that the fleet experience is due to the presence of your hero, who continually gains experience until he/she becomes elite. In fact, this actually makes sense with the way the game works. (By which I mean, that you can totally change the make-up of the ships in a fleet yet retain the fleet's experience.) If you want to reassign your hero, just put him/her on board one of the ships in the fleet, put all the other ships into a new fleet, and send the hero fleet to his/her next command.
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Old June 4th, 2002, 06:08 PM
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Default Re: How to Have Heroes (Sort of)

OOO, I like it! And then you can add an intel project, "Asasination" which disbands the fleet, and in effect kills the admiral.
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Old June 4th, 2002, 11:39 PM

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Default Re: How to Have Heroes (Sort of)

I have been thinking about this and I was thinking that maybe something similar to artifacts could be done. Heros that are found stranded- or met exploring ruins. Instead of an ancient tech - you find a hero crew, or maybe a species at a ruin that allows for combat and propulsion bonuses... It would have to be created as a component, but make it a small one, 1kt. 1 per ship limitation. Maybe even perhaps similar to a crew qtr component - to simulate the special environment the creatures need on the ships in your empire...
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Old June 5th, 2002, 01:02 AM
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Default Re: How to Have Heroes (Sort of)

lol we have stuff alot like that in UM.Heroes are components.They cost alot so you can only have one.Some may generate a new race.And that way races can be unearthed in ruins so on so forth.
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Old June 5th, 2002, 01:12 AM
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Default Re: How to Have Heroes (Sort of)

Quote:
Originally posted by Lord Kodos:
Some may generate a new race.
Then they aren't heroes, rather turncoats that commited serious acts of conspiracy and treason.
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Old June 5th, 2002, 02:41 AM
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Default Re: How to Have Heroes (Sort of)

I had Mercinary Commanders (which were components) in the 'D-Mod' awhile back, with pictures and a seperate 'Technology' to research for hiring them. The modd (non-gold, in process of conVersion as we speak) is in the modding folders. Unique heroes I found you could not do (as the AI would ignore 'one per ship' rule at a whim and everyone could have a 'Kirk' component) so I made 'hirelings'. Things like engeneering teams, boarding parties (Ork Boarding Parties! ) etc. Take a look if you want some ideas of what they could do.

Example:

Name := Dulaann Acadamy Bridge Officer Team
Description := The Elite graduates of the Dulaann Acadamy for Ship to Ship combat. Ship gets Experience equal to best ship in fleet.
Pic Num := 283
Tonnage Space Taken := 5
Tonnage Structure := 15
Cost Minerals := 4000
Cost Organics := 100
Cost Radioactives := 0
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 0
Restrictions := One Per Vehicle
General Group := Sensors
Family := 9962
Roman Numeral := 0
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Mercinary Tech
Tech Level Req 1 := 4
Number of Abilities := 4
Ability 1 Type := Combat Best Experience
Ability 1 Descr := This ship gets an experience level as high as any of your other ships in combat.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Combat To Hit Defense Plus
Ability 2 Descr := Gives a 5% defense bonus in combat (only 1 component per ship effective).
Ability 2 Val 1 := 5
Ability 2 Val 2 := 0
Ability 3 Type := Combat To Hit Offense Plus
Ability 3 Descr := Gives a 5% offense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1 := 5
Ability 3 Val 2 := 0
Ability 4 Type := Boarding Defense
Ability 4 Descr := Mercinary will defend also {Value:15}(all stations on ship will be used for defense).
Ability 4 Val 1 := 15
Ability 4 Val 2 := 0
Weapon Type := None

[ June 05, 2002, 01:43: Message edited by: Deathstalker ]
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