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February 24th, 2009, 09:49 PM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Preponderance - Big Team Game! [starting!]
In fact None of my priests reanimated this turn including ones in other provinces. As I told you in a PM VFB how many troops I had in the garrison in that one province... and it is exactly the same as what I had told you it was last turn..
Ive gone back through and re-ordered all priests to reanimate undead to see if that works. I had one or two that had become feeble minded in their old age and lacked priestly skills to reanimate but were still on reanimate orders. That is the only thing I can think of that may have somehow messed things up in some odd way. so I just put a fever fetish on him to kill him off. But those one or two mage's have been that way for a while now so I dont know why it would have all of the sudden caused this which makes me really doubt the theory that they have caused this hiccup.
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February 25th, 2009, 02:38 AM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Preponderance - Big Team Game! [starting!]
I think I've seen every now and then in several MPs that MA Ermor player starts to complain about not being able to reanimate. No idea why that happens, though. We shouldn't be anywhere near unit limit yet...
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February 25th, 2009, 04:20 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Preponderance - Big Team Game! [starting!]
I submitted this same bug to illwinter. Near as I can figure we were at about 10% of the theoretical max unit number.
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February 25th, 2009, 06:33 AM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Preponderance - Big Team Game! [starting!]
Well ****.. is it a temporary thing or what? If I cant reanimate anymore I may as well drop out of the ****ing game.
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February 25th, 2009, 10:10 AM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Preponderance - Big Team Game! [starting!]
IIRC in previous cases it has been a temporary thing that goes away after a while. Sorry, can't say anything else than try to hang in there.
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February 25th, 2009, 11:42 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Preponderance - Big Team Game! [starting!]
In our case, it went 3-4 turns with no signs of abating, so we ended the game.
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February 25th, 2009, 12:22 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Preponderance - Big Team Game! [starting!]
i might suggest having a rollback - a full set of new turns would likely solve the problem. perhaps only a new copy of ermor's turn.
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February 25th, 2009, 12:31 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Preponderance - Big Team Game! [starting!]
Rollbacks have issues and they tempt people to abuse that. Of course I can do it, but I'd prefer not. I'd suggest waiting one more turn and doing rollback if the problem occurs again. We could do it multiple times then, if necessary, until bug goes away.
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February 25th, 2009, 12:33 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Preponderance - Big Team Game! [starting!]
fair enough, but if the problem persists you'll have to do a double rollback, I would think.
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February 25th, 2009, 05:53 PM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: Preponderance - Big Team Game! [starting!]
I would like to repeat my request for 72h hosting interval, as making my turn and coordinating actions with my teammate now takes almost all my spare time, and I really want to have some for something other than gaming.
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