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				February 27th, 2009, 04:45 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Nov 2007 Location: Australia 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Bah! Just when we were starting to get on top of our rather peristent infestation of armoured knights, a bunch of chicken men show up!  The Vans are not impressed with the interruption to mead consumption! |  
	
		
	
	
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				February 27th, 2009, 07:51 AM
			
			
			
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					Join Date: Oct 2007 Location: Poland 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Ok, I will add 24h. 
LA TC is interested in buying or getting a loan of E gems. We can offer good conditions and discount on our items   |  
	
		
	
	
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				February 27th, 2009, 10:37 AM
			
			
			
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 Colonel |  | 
					Join Date: Oct 2007 Location: in a sleepy daze 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Pythium suggests a trade embargo on Tien Chi  
				__________________i crossed blades with the mightiest warriors of the golden age.  i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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				February 27th, 2009, 10:39 AM
			
			
			
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Why? :P
 P.S. It looks like 24h is not needed, as Midgard has submitted its turn.
 
 P.P.S. You should spend more time on IRC, don.
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				February 27th, 2009, 11:36 AM
			
			
			
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 Colonel |  | 
					Join Date: Oct 2007 Location: in a sleepy daze 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Why? Well, flashbacks of a little sweet innocent Zeldor, quietly researching and making friends with all his neighbors, then a little forge goes up for a turn or two, and a while later the world is awash in Tarts  
				__________________i crossed blades with the mightiest warriors of the golden age.  i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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				February 27th, 2009, 11:44 AM
			
			
			
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 I don't lead in research graphs    I am far behind in them really. And it's not like I needed that 100 tarts then... they were just sitting around and doing no harm to enemies. Well, most of the time. 
 
And there is simply nothing evil in grabbing artifacts, elemental royalty and some blood uniques... |  
	
		
	
	
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				February 27th, 2009, 09:06 PM
			
			
			
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 Sergeant |  | 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 There is a lot of evil in stealing my unique blood summons   . |  
	
		
	
	
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				February 28th, 2009, 04:03 AM
			
			
			
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 Major |  | 
					Join Date: Jan 2006 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Are the good artifacts already taken?  I don't have the gem income to even push artifacts so I didn't bother with construction yet.  =\ |  
	
		
	
	
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				March 1st, 2009, 03:06 AM
			
			
			
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 LA Pan got a funny idea to break a NAP and just attack without warning. Well, they will be annihilated. |  
	
		
	
	
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				March 1st, 2009, 03:12 AM
			
			
			
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 Sergeant |  | 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 I can break out the PMs clearly showing you broke the NAP by expanding past our agreed borders a turn or two after you asked for the NAP and declared the borders; to top it off you put up PD in those provinces despite my warning not to since I would consider that an act of war. In fact when I asked why you exapanded past the borders that were part of our NAP agreement you suggested I should pay you for taking the poorly defended provinces since taking out a province with 5 units in it clearly deserves reward. Your PD was much hhigher than it was in the provinces you took. 
                 Last edited by Incabulos; March 1st, 2009 at 03:21 AM..
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