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  #11  
Old March 4th, 2009, 09:06 PM
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Default Re: uncastable spell scripting (and can the AI cast newly researched spells?)

Yes, I agree that it might be more likely to get implemented. In fact, it already is, you *can* get the spellbook with absolutely everything, there's just no hotkey for it.
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  #12  
Old March 5th, 2009, 07:54 AM

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Default Re: uncastable spell scripting (and can the AI cast newly researched spells?)

How do you do that then?
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  #13  
Old March 5th, 2009, 08:23 AM
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Default Re: uncastable spell scripting (and can the AI cast newly researched spells?)

Oh, I meant programming-wise, there is usually already support implemented for a wildcard where a search parameter is being used. This is not used in-game yet to be able to cast from a full spellbook, though, no.
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  #14  
Old March 6th, 2009, 03:03 AM
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Default Re: uncastable spell scripting (and can the AI cast newly researched spells?)

Yeah, a "see-all" button would be great. That would solve the problem. I'm assuming that is fairly hard to implement though, or it would have been done already.
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  #15  
Old March 6th, 2009, 10:09 AM

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Default Re: uncastable spell scripting (and can the AI cast newly researched spells?)

The moral of the current WAD is: always have your research 1 turn ahead of what you need.
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