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March 5th, 2009, 01:10 PM
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Corporal
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Join Date: Oct 2007
Posts: 58
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: ComfortZone - All MA Nations - Running
Quote:
Originally Posted by qio
@duncanshriek: Told you it can work.
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VotD? Well, yes, kind of.
We are a little disappointed by Vanheim. Cold scales are also in their favor. But instead of sending an embassador with the proper speech of thank, the first thing we hear from them are armors rattling when their Vanherses dropped from the clouds.
From Ulm we expected nothing else than a mischievous attack after the example given by their new friend Arco.
Don't get too soon into conflict over your claims on our territory.
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March 5th, 2009, 03:14 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: ComfortZone - All MA Nations - Running
Well, Vanheim figured it had to act against its ancient foes before they wrapped up the game....
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March 5th, 2009, 06:16 PM
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Corporal
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Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
Thanks: 87
Thanked 7 Times in 7 Posts
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Re: ComfortZone - All MA Nations - Running
well, I remember those provinces belonged to TC for years, who now has decided to surround and leave his provinces at the victors' deposition. Unfortuntely the evil Greek stepped into the war months ago and grabed them before either sides could deal with him. After sending 2 embassadors without getting any response, Ulm lords clearly tasted the insult and sweared to fight them till either sides' death.
For Jotuns conquer over greek rats, Ulm will show his appreciation. But after watching the giants movement, Ulm does suspect whether any chance of cooperation exists.
So that's the story. Ulm does not expect Jotuns friendship. Just want to clarify that Arco is not his friend neither.
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March 13th, 2009, 10:33 AM
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Corporal
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Join Date: Oct 2007
Posts: 58
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: ComfortZone - All MA Nations - Running
*bump*
Gentlemen,
as much as I'd like keep the game at fast pace, it is no longer possible. I'm honored with the unshared attention of 6 nations now. OK, Agartha is AI, but still kicking. Finding a worthy answer for each one is quite demanding.
I suggest we move to 75h quickhost.
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March 14th, 2009, 10:59 AM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: ComfortZone - All MA Nations - Running
A motion has been raised to extend the game timer to 75hrs. Will anyone second the motion?
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March 14th, 2009, 11:08 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: ComfortZone - All MA Nations - Running
Motion seconded.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 14th, 2009, 02:38 PM
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Corporal
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Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
Thanks: 87
Thanked 7 Times in 7 Posts
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Re: ComfortZone - All MA Nations - Running
I am for 75h quickhost.
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March 14th, 2009, 04:31 PM
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Corporal
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Join Date: May 2008
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: ComfortZone - All MA Nations - Running
Are you serious?
It still takes me ~30 minutes to make a turn, and I'd better vote for Utterdark & Burden of Time than for a 75h interval. Just explain me why — every nation has almost same gem income as 15 turns ago, that means same amount of actions per turn.
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March 14th, 2009, 09:29 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: ComfortZone - All MA Nations - Running
A vote is now on the floor to permanently extend the timer to 75hrs.
Per the lessons from the last extension, voting will be open until the end of turn 59. See the first post for details. Turns 58 & 59 shall be 75hrs to keep timing from skewing the vote.
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March 15th, 2009, 03:02 AM
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Corporal
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Join Date: Oct 2007
Posts: 58
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: ComfortZone - All MA Nations - Running
Quote:
Originally Posted by alhorro
Are you serious?
It still takes me ~30 minutes to make a turn, and I'd better vote for Utterdark & Burden of Time than for a 75h interval. Just explain me why — every nation has almost same gem income as 15 turns ago, that means same amount of actions per turn.
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Are _you_ serious? Of course it is much easier to prepare for war undisturbed like Mictlan did these 15 turns, than to actually fight these wars. Jotunheim is fighting at 6 fronts now. Takes me well over 5 hours per turn.
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