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  #301  
Old March 5th, 2009, 01:10 PM

duncanshriek duncanshriek is offline
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Default Re: ComfortZone - All MA Nations - Running

Quote:
Originally Posted by qio View Post
@duncanshriek: Told you it can work.
VotD? Well, yes, kind of.

We are a little disappointed by Vanheim. Cold scales are also in their favor. But instead of sending an embassador with the proper speech of thank, the first thing we hear from them are armors rattling when their Vanherses dropped from the clouds.

From Ulm we expected nothing else than a mischievous attack after the example given by their new friend Arco.

Don't get too soon into conflict over your claims on our territory.
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  #302  
Old March 5th, 2009, 03:14 PM

Valerius Valerius is offline
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Default Re: ComfortZone - All MA Nations - Running

Well, Vanheim figured it had to act against its ancient foes before they wrapped up the game....
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  #303  
Old March 5th, 2009, 06:16 PM

BesucherXia BesucherXia is offline
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Default Re: ComfortZone - All MA Nations - Running

well, I remember those provinces belonged to TC for years, who now has decided to surround and leave his provinces at the victors' deposition. Unfortuntely the evil Greek stepped into the war months ago and grabed them before either sides could deal with him. After sending 2 embassadors without getting any response, Ulm lords clearly tasted the insult and sweared to fight them till either sides' death.

For Jotuns conquer over greek rats, Ulm will show his appreciation. But after watching the giants movement, Ulm does suspect whether any chance of cooperation exists.
So that's the story. Ulm does not expect Jotuns friendship. Just want to clarify that Arco is not his friend neither.
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  #304  
Old March 13th, 2009, 10:33 AM

duncanshriek duncanshriek is offline
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Default Re: ComfortZone - All MA Nations - Running

*bump*

Gentlemen,

as much as I'd like keep the game at fast pace, it is no longer possible. I'm honored with the unshared attention of 6 nations now. OK, Agartha is AI, but still kicking. Finding a worthy answer for each one is quite demanding.

I suggest we move to 75h quickhost.
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  #305  
Old March 14th, 2009, 10:59 AM
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cleveland cleveland is offline
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Default Re: ComfortZone - All MA Nations - Running

A motion has been raised to extend the game timer to 75hrs. Will anyone second the motion?
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  #306  
Old March 14th, 2009, 11:08 AM
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Default Re: ComfortZone - All MA Nations - Running

Motion seconded.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #307  
Old March 14th, 2009, 02:38 PM

BesucherXia BesucherXia is offline
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Default Re: ComfortZone - All MA Nations - Running

I am for 75h quickhost.
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  #308  
Old March 14th, 2009, 04:31 PM

alhorro alhorro is offline
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Default Re: ComfortZone - All MA Nations - Running

Are you serious?

It still takes me ~30 minutes to make a turn, and I'd better vote for Utterdark & Burden of Time than for a 75h interval. Just explain me why — every nation has almost same gem income as 15 turns ago, that means same amount of actions per turn.
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  #309  
Old March 14th, 2009, 09:29 PM
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Default Re: ComfortZone - All MA Nations - Running

A vote is now on the floor to permanently extend the timer to 75hrs.

Per the lessons from the last extension, voting will be open until the end of turn 59. See the first post for details. Turns 58 & 59 shall be 75hrs to keep timing from skewing the vote.
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  #310  
Old March 15th, 2009, 03:02 AM

duncanshriek duncanshriek is offline
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Default Re: ComfortZone - All MA Nations - Running

Quote:
Originally Posted by alhorro View Post
Are you serious?

It still takes me ~30 minutes to make a turn, and I'd better vote for Utterdark & Burden of Time than for a 75h interval. Just explain me why — every nation has almost same gem income as 15 turns ago, that means same amount of actions per turn.
Are _you_ serious? Of course it is much easier to prepare for war undisturbed like Mictlan did these 15 turns, than to actually fight these wars. Jotunheim is fighting at 6 fronts now. Takes me well over 5 hours per turn.
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