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  #141  
Old March 7th, 2009, 12:26 PM
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djo djo is offline
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Default Re: Mistletoe - an LA game for busy people (in progress)

Ermor wishes to congratulate R'lyeh on such a good start! Really, the first 20 or 30 thousand are the toughest. After that, the rest of the population just sort of withers away. But keep at it, and soon you too will be able to look over your serene, lifeless, gray hills (or waters, in your case) with a feeling of peace and accomplishment.
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  #142  
Old March 7th, 2009, 01:49 PM

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Default Re: Mistletoe - an LA game for busy people (in progress)

The illithids of R'lyeh will meet death themselves; perhaps after that Kraglos can congratulate them himself, if he still exists.

Any illithids not involved in the enslavement of Atlantians will join Atlantis, or die. The Forgiving Fathers have ways of measuring their loyalty. Soon enough, Atlantis will have nothing more to fear from any starspawn.
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  #143  
Old March 7th, 2009, 03:23 PM

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Default Re: Mistletoe - an LA game for busy people (in progress)

Man I hate LA games, so much gems less...
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  #144  
Old March 19th, 2009, 08:02 AM

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Default Re: Mistletoe - an LA game for busy people (in progress)

I pulled back the far-off hosting time that llamabeast set for us by about a day, in a fit of arbitrary impatience. Tell me if this is a problem!
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  #145  
Old March 19th, 2009, 01:16 PM

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Default Re: Mistletoe - an LA game for busy people (in progress)

I think I mixed something up while doing that, and the deadline went out even farther. I'm not sure about this but I pulled it back again anyway. Right now it's about five days off, and I don't plan to fuss with it again. I'll take my turn soon, and send encouraging messages to those others who haven't gone.
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  #146  
Old March 23rd, 2009, 08:49 AM

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Default Re: Mistletoe - an LA game for busy people (in progress)

How sad when dudes quit playing! A human could perhaps have held Mictlan. But the silly AI tried to defend against arrows with slaves!
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  #147  
Old March 23rd, 2009, 08:54 AM

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Default Re: Mistletoe - an LA game for busy people (in progress)

Yes, the slaves just routed the weak rest of defenders faster than if they hadn't been there. The ai had giant toads sitting idly in the corner watching slaves be turned into pincushions and then leaving for their native marshes. The ai has always been crap with Mictlan, though at least it doesn't let them dominion-die in MA.
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  #148  
Old March 23rd, 2009, 08:56 AM

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Default Re: Mistletoe - an LA game for busy people (in progress)

Against a human player we would have sent mages, but no need against the AI.

One thing interests me here, are eagle warriors considered fliers when they are blessed?

Also, another thing confused me in this game, Caelum and Man were fighting each other right? And than suddenly they both just turned AI.

Last edited by Executor; March 23rd, 2009 at 09:08 AM..
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  #149  
Old March 23rd, 2009, 02:42 PM

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Default Re: Mistletoe - an LA game for busy people (in progress)

Quote:
One thing interests me here, are eagle warriors considered fliers when they are blessed?
Do you mean for targeting orders? They don't get the icon when you clikc on details. One would have to try a fire fliers order against blessed, in-range, guard commander eagles to test it.
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  #150  
Old March 26th, 2009, 04:52 PM

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Default Re: Mistletoe - an LA game for busy people (in progress)

Quote:
Originally Posted by Executor View Post
Also, another thing confused me in this game, Caelum and Man were fighting each other right? And than suddenly they both just turned AI.
Yeah that was a bit weird. I figured Man had simply decided he was going to lose, since he had indeed lost some big battles. He was still doing fairly well, but people do like to quit early for some silly reason...

Caelum, on the other hand, was in fine shape. Too bad!
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